tilekit-helper

Quickly import and process TileKit maps in DOME

Example main.wren

import "graphics" for Canvas, Color, ImageData, Point, Font
import "dome" for Process, Window, Platform
import "io" for FileSystem

import "./tilekit-helper"

var OurMap = TileMap.new("map.json")

class Main {
  construct new() {}
  init() {
    Canvas.resize(OurMap.width * OurMap.tileWidth, OurMap.height * OurMap.tileHeight)
  }
  update() {}
  draw(alpha) {
    OurMap.draw(0, 0)
  }
}
var Game = Main.new()

TileMap

An instance of TileMap class contains information about a map created with TileKit. It can be used to easily manipulate, process, and draw the map the the Canvas.

Constructors

construct new(jsonfile: String)

Creates a new instance of a TileMap object. String should be in same directory as this module.

Instance Fields

width: Number

Width of tilemap in tiles

height: Number

Height of tilemap in tiles

tileWidth: Number

Width of tiles in pixels

tileHeight: Number

Height of tiles in pixels

Instance Methods

getTile(x: Number, y: Number): Number

Returns tile at map coordinates (x, y)

setTile(x: Number, y: Number, tile: Number)

Sets tile at map coordinates (x, y)

drawTile(tile: Number, x: Number, y: Number)

Draw a single tile to Canvas at (x, y)

drawArea(startX: Number, startY: Number, width: Number, height: Number, destX: Number, destY: Number)

Draw a subsection of the map at (startX, startY) to (destX, destY) on Canvas

draw(x: Number, y: Number)

Draws entire TileMap to Canvas at (x, y)