Adds a GPU based fluid simulated surface that can respond to collisions and damage.
- Download the source code and place into /Engine/Plugins/Runtime directory (or your own projects plugin directory) and compile.
- Place shaders into /Engine/Shaders directory
- Run editor and you should see shaders getting compiled. Wait for that to complete.
- Place a Fluid Surface Actor into the world and begin configuring.
0.1.4-dev Very rough update from Trent Polack to bring the plugin up to UE 4.19 building/deployment standards (still needs shader work): https://github.com/trentpolack/FluidSurface
0.1.3 Update for 4.10 base on DamirH's modification
0.1.2 Update for 4.8
0.1.1
Ported to UE4 by Ehamloptiran; Simulation runs on GPU Now. ( https://forums.unrealengine.com/showthread.php?3609-Project-FluidSurface-Plugin )
Origin UE3 Version
Posted by JamesG ( https://wiki.unrealengine.com/FluidSurface_Plugin )
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