FluidSurface Plugin for Unreal Engine 4

Adds a GPU based fluid simulated surface that can respond to collisions and damage.

Installation

  1. Download the source code and place into /Engine/Plugins/Runtime directory (or your own projects plugin directory) and compile.
  2. Place shaders into /Engine/Shaders directory
  3. Run editor and you should see shaders getting compiled. Wait for that to complete.
  4. Place a Fluid Surface Actor into the world and begin configuring.

Version History

0.1.4-dev Very rough update from Trent Polack to bring the plugin up to UE 4.19 building/deployment standards (still needs shader work): https://github.com/trentpolack/FluidSurface

0.1.3 Update for 4.10 base on DamirH's modification

0.1.2 Update for 4.8

0.1.1

Ported to UE4 by Ehamloptiran; Simulation runs on GPU Now. ( https://forums.unrealengine.com/showthread.php?3609-Project-FluidSurface-Plugin )

Origin UE3 Version

Posted by JamesG ( https://wiki.unrealengine.com/FluidSurface_Plugin )

Legal info

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