Color - Format conversion, manipulation, and math operations on colors
use Color;
my $white = Color.new(255, 255, 255);
my $almost_black = Color.new('#111');
say Color.new(:hsv<152 80 50>).hex; # convert HSV to HEX
say "$white is way lighter than $almost_black";
my $lighter_pink = Color.new('#ED60A2').lighten(20);
my $lighter_pink = Color.new('#ED60A2') â—� 20; # same as above
my $saturated_pink = Color.new('#ED60A2').saturate(20);
my $saturated_pink = Color.new('#ED60A2') 🞉 20; # same as above
# Create an inverted colour scheme:
$_ = .invert for @colours_in_my_colourscheme;
use Color::Operators; # this gives us some ops to use on Color objects
my $gray = $white / 2;
say $gray.hex; # prints "#808080"
say $almost_black + 25; # prints "42, 42, 42"
This module allows you to perform mathematical operations on RGB color tuples, as well as convert them into other color formats, like hex, and manipulate them by, for example, making them lighter, darker, or more or less saturated.
use Color;
use Color::Operators;
Note: as of this writing (Nov 17, 2015), merely importing the operators made Rakudo compile 20 seconds slower, hence the operators are in a separate module that you'll need to import.
my $rgb = Color.new('abc');
Color.new('#abc');
Color.new('face');
Color.new('#face');
Color.new('abcdef');
Color.new('#abcdef');
Color.new('abcdefaa');
Color.new('#abcdefaa');
Color.new(:hex<abc>); # same applies to all other hex varians
Color.new( 255, 100, 25 ); # RGB
Color.new( .5, .1, .3, .4 ); # CMYK
Color.new( rgb => [ 255, 100, 25 ] );
Color.new(:rgb<255 100 25>); # same works on other formats
Color.new( rgbd => [.086, .165, .282] ); # decimal RGB
Color.new( rgba => [ 22, 42, 72, 88 ] );
Color.new( rgbad => [ .086, .165, .282, .345 ] );
Color.new( cmyk => [.55, .25, .85, .12] );
Color.new( hsl => [ 72, 78, 65] );
Color.new( hsv => [ 90, 60, 70] );
Creates new Color
object. All of the above formats are supported. Note: internally, the color will be converted to RGBA, which might incurr slight precision loss when converting from other formats.
my $c = Color.new('abc');
$c.alpha-math = True;
my $c = Color.new('abca');
$c.alpha-math = False;
Boolean. Specifies whether operator math from Color::Operators
should affect the alpha channel. Colors constructed from RGBA automatically get this attribute set to True
, rest of formats have it set as False
.
my Color $c .= new('#ff0088');
say $c.alpha; # OUTPUT: 255
$c.alpha(128);
say $c.alpha-math; # OUTPUT: True
Get or set the alpha channel value.
say $c.darken(10).cmyk; # darken by 10%
Creates a new Color
object that is darkened by the percentage given as the argument.
say $c.desaturate(20).cmyk;
Creates a new Color
object that is desaturated by the percentage given as the argument.
say $c.invert.cmyk;
Creates a new Color
object that is inverted (black becomes white, etc).
say $c.lighten(10).cmyk; # lighten by 10%
Creates a new Color
object that is lightened by the percentage given as the argument.
say $c.saturate(20).cmyk;
Creates a new Color
object that is saturated by the percentage given as the argument.
$inverse = $c.rotate( 180 );
Creates a new Color
object, rotated around the HSL color wheel by the angle $α (in degrees).
For all methods darken
, desaturate
, invert
, lighten
, saturate
and rotate
the colors will have their alpha channel copied from the input color. The attribute alpha-math is copied as well.
$c.to-string('cmyk'); # cmyk(0.954955, 0.153153, 0, 0.129412)
$c.to-string('hsl'); # hsl(189.622642, 91.379310, 45.490196)
$c.to-string('hsv'); # hsv(189.622642, 95.495495, 87.058824)
$c.to-string('rgb'); # rgb(10, 188, 222)
$c.to-string('rgba'); # rgba(10, 188, 222, 255)
$c.to-string('rgbd'); # rgb(0.039216, 0.737255, 0.870588)
$c.to-string('rgbad');# rgba(0.039216, 0.737255, 0.870588, 1)
$c.to-string('hex'); # #0ABCDE
$c.to-string('hex3'); # #1CE
$c.to-string('hex8'); # #0ABCDEFF
Converts the color to the format given by the argument and returns a string representation of it. See above for the format of the tring for each color format.
Note: the .gist
and .Str
methods of the Color
object are equivalent to .to-string('hex')
.
say $c.cmyk; # (<106/111>, <17/111>, 0.0, <11/85>)
Converts the color to CMYK format and returns a list containing each color (ranging `0`..`1`).
say $c.hex; # (0A BC DE);
Returns a list of 3 2-digit hex numbers representing the color.
say $c.hex3; # (1 C E);
Returns a list of 3 1-digit hex numbers representing the color. They will be rounded and they need to be doubled (i.e. the above would be 11CCEE
) to get the actual value.
say $c.hex4; # (1 C E F);
Returns a list of 4 1-digit hex numbers representing the color. They will be rounded and they need to be doubled (i.e. the above would be 11CCEEFF
) to get the actual value.
say $c.hex8; # (0A BC DE FF);
Returns a list of 4 2-digit hex numbers representing the color, including the Alpha space.
say $c.hsl; # (<10050/53>, <10600/111>, <1480/17>),
Converts the colour to HSL format and returns the three values (hue, saturation, lightness). The S/L are returned as percentages, not decimals, so 50% saturation is returned as 50
, not .5
.
say $c.hsv; # (<10050/53>, <10600/111>, <1480/17>),
Converts the colour to HSV format and returns the three values (hue, saturation, value). The S/V are returned as percentages, not decimals, so 50% saturation is returned as 50
, not .5
.
say $c.rgb; # (10, 188, 222)
Converts the color to RGB format and returns a list of the three colors.
say $c.rgba; # (10, 188, 222, 255);
Converts the color to RGBA format and returns a list of the three colors, and alpha channel.
say $c.rgbd; # (<2/51>, <188/255>, <74/85>)
Converts the color to RGB format ranging 0
..1
and returns a list of the three colours.
say $c.rgbad; # (<2/51>, <188/255>, <74/85>, 1.0)
Converts the color to RGBA format ranging 0
..1
and returns a list of the three colours, and alpha channel.
To get these, you need to use Color::Operators
along with use Color
.
Color.new('424') + 10;
10 + Color.new('424');
Color.new('424') + Color.new('424');
Add individual RGB values of each color. Plain numbers are added to each value. If "alpha-math" is turned on, alpha channel is affected as well. The operation returns a new Color
object.
Color.new('424') - 10;
10 - Color.new('424');
Color.new('424') - Color.new('666');
Subtract individual RGB values of each color. Plain numbers are subtracted from each value. If "alpha-math" is turned on, alpha channel is affected as well. The operation returns a new Color
object.
Color.new('424') * 10;
10 * Color.new('424');
Color.new('424') * Color.new('424');
Multiply individual RGB values of each color. Plain numbers are multiplied with each value. If "alpha-math" is turned on, alpha channel is affected as well. The operation returns a new Color
object.
Color.new('424') / 10;
Color.new('424') / 0; # doesn't die; sets values to 0
10 / Color.new('424');
Color.new('424') / Color.new('424');
Divide individual RGB values of each color. Plain numbers are divided with each value. If "alpha-math" is turned on, alpha channel is affected as well. The operation returns a new Color
object. Illegal operation of division by zero, doesn't die and simply sets the value to 0
.
say $c â—� 20; # lighten by 20%
U+25D0 (e2 97 90): CIRCLE WITH LEFT HALF BLACK [â—�]
. Same as /lighten
say $c â—‘ 20; # darken by 20%
U+25D1 (e2 97 91): CIRCLE WITH RIGHT HALF BLACK [â—‘]
. Same as /darken
say $c 🞉 20; # saturate by 20%
U+1F789 (f0 9f 9e 89): EXTREMELY HEAVY WHITE CIRCLE [🞉]
. Same as /desaturate
say $c¡; # invert colour
U+00A1 (c2 a1): INVERTED EXCLAMATION MARK [¡]
. Same as /invert
say $c;
say "$c";
The Color
object overrides .Str
and .gist
methods to be equivalent to .to-string('hex')
.
The color conversion, manipulation und utility functions are defined within the modules Color::Conversion
, Color::Manipulation
and Color::Utilities
and can be used without the OO interface. The names of functions are the same as those of methods.
Fork this module on GitHub: https://github.com/zoffixznet/perl6-Color
To report bugs or request features, please use https://github.com/zoffixznet/perl6-Color/issues
Zoffix Znet http://zoffix.com/
Thanks to timotimo++, jnthn++, psch++, RabidGravy++, ab5tract++, moritz++, holli++, and anyone else who I forgot who helped me with questions on IRC.
You can use and distribute this module under the same terms as Perl 6 itself. See the LICENSE
file included in this distribution for complete details.