Traditional roguelike written for the Mini Micro.
Review the files in the "factories" folder to see what items, weapons, shields, armor, etc. are defined.
Available on itch.io here
When you begin resting ("r"), a rest timer begins to increment. Every time you rest a d20 is rolled. If the result of the d20 is less than the rest count + constitution modifier, you will receive +1 restored HP.
What this means in-game is that the odds of your health being restored increase the longer you rest, with it maxing out to definitely healing after 20 turns at rest.
Every entity, includes the player, has a race, class, and weapon. Each entity also has the following attributes:
- level
- xp
- dexterity
- strength
- constitution
- maxHP
- currentHP
- constitutionModifier
- dexterityModifier
- strengthModifier
- armorClass
- baseAttackBonus
- maxCarryingCapacity
- maxPushCapacity
- weaponDamage