Pinned Repositories
ATF
Authoring Tools Framework (ATF) is a set of C#/.NET components for making tools on Windows. ATF has been in continuous development in Sony's Worldwide Studios central tools group since early 2006. ATF has been used by most Sony first party game studios to make many custom tools such as Naughty Dog’s level editor and shader editor for The Last of Us, Guerrilla Games’ sequence editor for Killzone games (including the Killzone: Shadow Fall PS4 launch title), an animation blending tool at Santa Monica Studios, a level editor at Bend Studio, a visual state machine editor for Quantic Dream, sound editing tools, and many others.
boyfriend_require
彼氏募集中でーす。条件のあう人がいらっしゃたら紹介してください。m(_ _)m
Derelict3
A collection of dynamic D bindings to C libraries, useful for multimedia and game development.
dgl
Graphics engine for 3D and 2D games
scmbc-sample
scmブートキャンプ用のレポジトリ
TestUnity
Unitテスト
Torque3D
MIT Licensed Open Source version of Torque 3D from GarageGames
tri-man's Repositories
tri-man/TestUnity
Unitテスト
tri-man/ATF
Authoring Tools Framework (ATF) is a set of C#/.NET components for making tools on Windows. ATF has been in continuous development in Sony's Worldwide Studios central tools group since early 2006. ATF has been used by most Sony first party game studios to make many custom tools such as Naughty Dog’s level editor and shader editor for The Last of Us, Guerrilla Games’ sequence editor for Killzone games (including the Killzone: Shadow Fall PS4 launch title), an animation blending tool at Santa Monica Studios, a level editor at Bend Studio, a visual state machine editor for Quantic Dream, sound editing tools, and many others.
tri-man/boyfriend_require
彼氏募集中でーす。条件のあう人がいらっしゃたら紹介してください。m(_ _)m
tri-man/Derelict3
A collection of dynamic D bindings to C libraries, useful for multimedia and game development.
tri-man/dgl
Graphics engine for 3D and 2D games
tri-man/scmbc-sample
scmブートキャンプ用のレポジトリ
tri-man/Torque3D
MIT Licensed Open Source version of Torque 3D from GarageGames