a small game im making as end exam for school. more info to come soon (i hope)
- an achivement system
- a debug graph for visualizing speed impact
- a basic vr mode
- coins to collect
- a level buying system
- a fan
- 3 new levels
- sound effects
- combined roads into one mesh for better performance
- cross fade between scenes
- game internals are now event based
- soundtrack
- a charachter controler based player
- a fps meter (press g)
- Redid the internal system to be event based
- a new level selecting system
- a tries counter
- new level
- a pause menu
- locked levels
- the rotation in the start not always the same
- the score board got new buttons to pick level and type
- a better analytics system to track player progress.
- a reload button for the score board
- first time prompt asking for your name
- the ui navigation
- score numbering not counting correct
- speed bar
- scoreboard now displays all difficulties
- second level
- Timer now resets when you die
- you can now see the highscores per levels
- the highscores now get saved based on name, difficulty and level, meaning you can have more then one entry.
- the scoreboard was storing your worst time, its fixed now
- platforms that show or hide depending on difficulty
- scoreboard basics
- mouse not releasing after returning to the menu
- highscore system
- menu animations
- settings menu
- mouse not releasing after returning to the menu (didn't fix it all the time)
- fixed the menu size (for good i hope)
- cat paw trail
- added a basic menu
- added a difficulty selector
- when you win you now return to the menu
- paws now only show on the ground, not midair.
- start timer
- the friction on the ball
- mouse rotation
- version number not aligned to corner
- the initial apha
- a player controler
- the cat animation
- basic death system
- basic textures and meshes to build levels with
- vile obsticals