/Udemy-OpenGL-Course

Coursework from the Udemy Computer Graphics with Modern OpenGL and C course

Primary LanguageC

Udemy-OpenGL-Course

This coursework demonstates a knowledge of the following:

  • The creation of 3D graphical applications using C++ and OpenGL
  • GLEW and GLFW
  • Drawing 3D objects to a window
  • OpenGL shaders (vertex, fragment and geometry shaders)
  • Uniform variables
  • The GLM (OpenGL Maths) library for 3D transforms
  • The Translation, Rotation and Scaling of 3D objects
  • The use of interpolation to streamline 3D applications
  • Indexed Draws for the simplification of 3D model construction
  • Orthogonal and perspective projections
  • The implemention of a user controlled camera to navigate 3D worlds using keyboard and mouse input
  • The application of textures to 3D models to give them more detail
  • The application of the Phong Lighting model to add realistic lighting to a 3D scene
  • The use of three types of light: Direction, Point and Spot Lights (and have multiple Point/Spot Lights in a scene!)
  • Importing 3D models made in external applications such as Blender and 3DSMax using the Assimp library
  • Applying both Directional Shadows and Omnidirectional Shadows
  • Shadow Mapping optimisation techniques
  • How to apply multiple Omnidirectional Shadow sources to a scene
  • Implementing a Skybox to increase the scope of a 3D scene using cubemaps