trungtle/TLVulkanRenderer
A simple Vulkan-based renderer for my master thesis on real-time transparency
C++NOASSERTION
Issues
- 0
- 0
Fast ray-box intersection for BBox
#33 opened by trungtle - 0
SBVHLeaf should not copy vector of GeomID over
#32 opened by trungtle - 0
[Ray tracing] Shadow caching
#28 opened by trungtle - 0
[BVH] - Implement refitting
#27 opened by trungtle - 0
- 0
Create multiple graphics pipeline at once
#22 opened by trungtle - 0
Thesis roadmap
#20 opened by trungtle - 0
[build] Build using CMake
#19 opened by trungtle - 1
Add logging
#2 opened by trungtle - 0
[rendering] - Create a rendering interface
#4 opened by trungtle - 0