tryangx's Stars
rui314/chibicc
A small C compiler
patriciogonzalezvivo/PixelSpiritDeck
patriciogonzalezvivo/thebookofshaders
Step-by-step guide through the abstract and complex universe of Fragment Shaders.
mxgmn/MarkovJunior
Probabilistic language based on pattern matching and constraint propagation, 153 examples
microsoft/DirectXTK12
The DirectX Tool Kit (aka DirectXTK12) is a collection of helper classes for writing DirectX 12 code in C++
GamebabyRockSun/GRSD3D12Sample
Gamebaby Rock Sun's D3D12 C-Style Sample for beginner
tryangx/Game-Programmer-Study-Notes
:anchor: 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.
QianMo/Game-Programmer-Study-Notes
:anchor: 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.
ispc/ispc
Intel® Implicit SPMD Program Compiler
netwarm007/GameEngineFromScratch
配合我的知乎专栏写的项目
NVIDIAGameWorks/PhysX
NVIDIA PhysX SDK
SteveRabin/JPSPlusWithGoalBounding
JPS+ and Goal Bounding
xu-xionglong/shader-node-editor
Visual fragment shader node editor
MaxwellGengYF/Unity-MPipeline
Customized High-Quality Rendering Pipeline in Unity3D
urho3d/urho3d
Game engine
horde3d/Horde3D
Horde3D is a small 3D rendering and animation engine. It is written in an effort to create an engine being as lightweight and conceptually clean as possible.
ttwings/WuXiaAndJiangHu_Godot