/Star-Wars---Factions

Expands the rimverse with many iconic and memorable weapons, apparel, and factions from Star Wars lore.

Primary LanguageC#

Star Wars - Factions

Expands the rimverse with many iconic and memorable weapons, apparel, and factions from Star Wars lore.

Xen's Public notes:

  1. Requirements: This mod requires JecsTools to run properly. https://github.com/jecrell/JecsTools

  2. Powers Notes: Powers should all be functioning properly. Lvl 1 powers are not "Alignment locked" -so a gray jedi can use most force powers

  3. Saber notes: There should be minimal issues with the Sabers.

Currently crafted at Component Assembly Bench Sabers need a crystal to function Crystals affect saber color and attack speed/damage - also other potential benefits (deflection etc) Basic crystals can be refined from stony at electric smelter, rarer crystals come from traders (currently) pawns wielding a saber must be drafted to activate saber (so be careful not to let them get jumped unawares) pawns will auto-deactivate sabers upon cancelling draft

  1. Factions notes The "factions" mod is basically a dump for my overproductivity in generating weapons and armor and other content.

Imperial and Rebel factions - Imperial taxes now implemented more guns and armor added

Most weapons and armor from this are craftable with basic "Complex clothing", "Powered armor", and "Charged Shot" researches.