Expands the rimverse with many iconic and memorable weapons, apparel, and factions from Star Wars lore.
Xen's Public notes:
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Requirements: This mod requires JecsTools to run properly. https://github.com/jecrell/JecsTools
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Powers Notes: Powers should all be functioning properly. Lvl 1 powers are not "Alignment locked" -so a gray jedi can use most force powers
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Saber notes: There should be minimal issues with the Sabers.
Currently crafted at Component Assembly Bench Sabers need a crystal to function Crystals affect saber color and attack speed/damage - also other potential benefits (deflection etc) Basic crystals can be refined from stony at electric smelter, rarer crystals come from traders (currently) pawns wielding a saber must be drafted to activate saber (so be careful not to let them get jumped unawares) pawns will auto-deactivate sabers upon cancelling draft
- Factions notes The "factions" mod is basically a dump for my overproductivity in generating weapons and armor and other content.
Imperial and Rebel factions - Imperial taxes now implemented more guns and armor added
Most weapons and armor from this are craftable with basic "Complex clothing", "Powered armor", and "Charged Shot" researches.