https://github.com/tsone/fceux/tree/emscripten/src/drivers/em
Web fork of the FCEUX Nintendo Entertainment System/Famicom (NES/FC) emulator. Powered by Emscripten and WebAssembly.
Try it at https://tsone.kapsi.fi/em-fceux/.
em-fceux enables many core FCEUX features on the web browsers through a convenient API and is available as npm package em-fceux. It achieves high emulation performance by compiling the FCEUX source code to WebAssembly.
There are some modifications in FCEUX to make the code suitable for Emscripten. Primary addition is WebGL renderer which enables the use of shaders.
Supported FCEUX features:
- All mappers supported by FCEUX.
- NTSC, PAL and Dendy system emulation.
- Save states and battery-backed SRAM.
- Speed throttling.
- Support for two game controllers.
- Zapper support.
- Support for NES, ZIP and NSF file formats.
Unsupported FCEUX features:
- New PPU emulation (old PPU is used for its performance).
- FDS disk system.
- VS system.
- Special peripherals (Family Keyboard, Mahjong controller, etc.)
- Screenshots and movie recording.
- Cheats, debugging, TAS and Lua scripting features.
- Custom palettes.
New features:
- NTSC composite and CRT TV video shaders.
For basic usage, see em-fceux-example-minimal. For advanced usage (a full web emulator), see em-fceux-site.
API documentation can be found in API.md.
Setup:
- Have python 3.x.
- Install cmake.
- Install and activate Emscripten 3.1.12.
- Run
source emsdk_env.sh
to add Emscripten in your shell env.- This also adds
npm
in the env.
- This also adds
- Run
npm install
.
Then build for debug with npm run build:debug
and for release with
npm run build
. The build results will are under dist/
.
You only need to rebuild the shaders when the shader sources in
src/drivers/em/assets/shaders/
are changed. Do this with
npm run build:shaders
. This will download and build glsl-optimizer
from
source, and requires cmake and a C++ compiler.
Note, npm run build:shaders
must be run before npm run build
as the shaders
are embedded in the output binary.
The NTSC composite video emulation emulates a signal path of an early 1990s TV. The separation to luminance (Y) and chroma (IQ) uses a two-line comb filter to reduce chroma fringing. Conversion of the separated YIQ to RGB uses a large lookup texture in the fragment shader.
Authored by Valtteri "tsone" Heikkilä.
Please submit bugs and feature requests in the em-fceux issue tracker.
Licensed under GNU GPL 2.