Over one weekend, we (Helen Zeng, Timothy Strimple & Felix Rieseberg) built a tiny multiplayer shooter that is completely browser-based and powered by Node.js. We've used Melon.js, a bunch of Creative Commons-licensed art and coded our way to a quick, easy and fun shooter for Node Knockout 2013. Please vote for us!
A short video can be found on YouTube
This version has been cleaned up and made open-source for people who'd like to get a jumpstart on building a similar game. Feel free to use it to build your own game, but please understand that we used art found online, so please respect their individiual licenses.
- Liberated Pixel Cup
- RPG Tiles
- Prozi
- Music (CC) by Wizwards, sound effects (CC) by timgormly
- Helen Zeng (https://twitter.com/hwz)
- Timothy Strimple (https://twitter.com/tstrimple)
- Felix Rieseberg (http://www.felixrieseberg.com)
Unless noted otherwise, the licensing of this package is governed by the license described below:
The MIT License (MIT) Copyright (c) 2013 Helen Zeng, Timothy Strimple, Felix Rieseberg
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.