ttanatb/VRsus-guARdian

Study Unity's Networking infrastructure

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iOS version:

  • Acts as the host (server and client)
  • Instantiates only as a camera
  • Has its own iOS ARKit components/prefabs
  • Might need SyncListStruct to send over plane data
  • Sends over transform

PC version:

  • Acts as a client
  • Has a different scale
    • Different field of view?
  • Eventually has its own VR ordeal

Server:

  • Has transform data of both the iOS client and the PC client
  • Instantiates the plane based from the data from the iOS client