Study Unity's Networking infrastructure
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ttanatb commented
iOS version:
- Acts as the host (server and client)
- Instantiates only as a camera
- Has its own iOS ARKit components/prefabs
- Might need SyncListStruct to send over plane data
- Sends over transform
PC version:
- Acts as a client
- Has a different scale
- Different field of view?
- Eventually has its own VR ordeal
Server:
- Has transform data of both the iOS client and the PC client
- Instantiates the plane based from the data from the iOS client