My cub3D project for 42.
You can check out my youtube video here!
Written for norm v2
- Wall collisions.
- A skybox.
- Floor and/or ceiling texture.
- An HUD.
- Ability to look up and down.
- Jump or crouch.
- A distance related shadow effect.
- Life bar.
- More items in the maze.
- Object collisions.
- Earning points and/or losing life by picking up objects/traps.
- Doors which can open and close.
- Animations of a gun shot or animated sprite.
- Several levels.
- Sounds and music.
- (Heavy bonuses can be toggled off by editing the cub file)
- Portals and portal gun
- Gaussian Blur (Optimised)
- A* Pathfinder Object (In render thread with no stutters)
- Goomba A* Pathfinder (In render thread with no stutters)
- Movement/Camera with inertia
- View Bobbing
- Game speed based on computer time
- macOS & Linux compatible (w/ transparency compatibility layer for x11)
Music by Sam Tranchet
Sound Effects: Freesounds