A GUI editor for HAL's Mint bytecode and its updated form found in modern Kirby games, the BoxBoy series, and the mobile version of Part-Time UFO
For information regarding Mint and Basil versions and instructions, see this spreadsheet.
- Reads and rebuilds Mint archives that properly function ingame
- A nice color-coded disassembly view
- Adding, editing, and removing classes, variables, functions, and constants
- Loading hashes from an external file (
hashes_<version>.txt
) and automatically generating hashes - LZ77 Extended (de)compression for Mint archives found in HAL's 3DS games
- 1.0.5
- Kirby: Triple Deluxe
- 1.0.8
- Kirby Fighters Deluxe
- Dedede's Drum Dash Deluxe
- 1.0.13
- BoxBoy!
- 1.0.17
- Kirby and the Rainbow Curse
- 1.1.3
- BoxBoxBoy!
- Kirby: Planet Robobot
- 1.1.8
- Kirby's Blowout Blast
- 1.1.12
- Bye-Bye BoxBoy!
- Team Kirby Clash Deluxe
- 2.1.4
- Kirby: Battle Royale
- Part-Time UFO (iOS/Android)
- 2.1.5.1
- Kirby: Star Allies
- Super Kirby Clash
- 2.4
- Kirby Fighters 2
- 7.0.2 (Incomplete)
- Kirby and the Forgotten Land
After starting the program, use File -> Open
or Ctrl+O
to select a Mint archive to open.
Wait for the program to read the archive data and populate the tree view on the left. After it has finished, you can expand the nodes to explore the archive.
Right-click on namespaces, scripts, classes, variables, functions, and constants to edit them or add to their contents. Click on functions to display them in an editor tab on the right, where you are free to edit the instructions in whatever way you like.
Press Editor->Save Tab
or Ctrl+S
to assemble and save the currently selected editor tab.
Press Editor->Close Tab
or Ctrl+W
to close the currently selected editor tab. Use Editor->Close All Tabs
or Ctrl+Shift+W
to close all of them.
Press File->Build
or Ctrl+B
to build the archive in place, where the original opened file is.
Press File->Build As
or Ctrl+Shift+B
to build the archive somewhere else. The place where you build this to is saved and will be used by the Build
operation.
This project uses BrawlLib from BrawlCrate for LZ77 Extended compression: https://github.com/soopercool101/BrawlCrate