tugrul512bit/VirtualMultiArray
C++ virtual-array implementation that uses all graphics cards in system as storage (with LRU cache eviction on RAM) and uses OpenCL for data transfers. (Random access: faster than HDD) (Sequential access: faster than SSD) (big objects: faster than NVMe)
C++GPL-3.0
Issues
- 1
Possibly a good/better LRFU cache?
#3 opened by Logic-Elliven - 5
Best compiler for this?
#2 opened by Logic-Elliven - 0
Best compiler for this?
#1 opened by Logic-Elliven