/CT_Engine

Vulkan learning project

Primary LanguageC++MIT LicenseMIT

CT_Engine README.md


Table of Contents

  1. Introduction
  2. Getting Started
  3. Documentation
  4. License
  5. Future Updates

Introduction

Welcome to the CT_Engine repository! The primary goal behind CT_Engine is to create a robust rendering engine leveraging the power of the Vulkan API. By embarking on this project, I aim to delve deep into the intricacies of Vulkan and understand the nitty-gritty details that go into rendering high-quality 3D graphics. Whether you're here to learn, correct, contribute, or just admire the effort, I'm thrilled to have you on board!


Getting Started

[Placeholder for information on what prerequisites are needed, what software/hardware is required, and some basic understanding of the project.]


Documentation

[Placeholder for links to detailed documentation, API references, and other helpful resources.]


License

[Placeholder for information about the licensing of CT_Engine.]


Future Updates

[Placeholder for planned features, improvements, and other updates for CT_Engine.]