Pinned Repositories
ABSystem
Unity3D AssetBundle 打包与管理系统,支持增量更新打包
Bit-Animation-Editor-Unity-Importer
Bit Animation Editor - Unity Importer
ecs-reactive
Reactive behaviour for LeoECS Entity Component System framework.
EvOLuTIoN
A simple simulation in Unity, which uses genetic algorithm to optimize forces applied to cubes
hybridclr_unity
Unity package for HybridCLR
JEngine
JEngine是针对Unity开发者设计的开箱即用的框架,封装了强大的功能,小白也能快速上手,轻松制作可以热更新的游戏 | JEngine is a streamlined and easy-to-use framework designed for Unity Programmers which contains powerful features, beginners can start up quickly and making hot update-able games easily
jynew
金庸群侠传3D重制版
Lychgate
Lychgate is a 3D Graphics Engine for use in the Sigon MMORPG Framework. Supporting large landscapes and written in C# using OpenTK.
MVC_ECS_Framework
自研,界面使用MVC架构,场景角色使用ECS,目前使用C#,以后再开一个lua的项目
UnityAsync
An allocation-free, high performance coroutine framework for Unity built around the async API
tuita520's Repositories
tuita520/JEngine
JEngine是针对Unity开发者设计的开箱即用的框架,封装了强大的功能,小白也能快速上手,轻松制作可以热更新的游戏 | JEngine is a streamlined and easy-to-use framework designed for Unity Programmers which contains powerful features, beginners can start up quickly and making hot update-able games easily
tuita520/hybridclr_unity
Unity package for HybridCLR
tuita520/Abcvfx
A Unity package that allows using an Alembic animation as a VFX source
tuita520/alimer
Cross-platform .NET 8 C# 12 game engine.
tuita520/CommonChineseCharacter
游戏开发中的常用汉字字库,包括3500常用字和7000常用字
tuita520/commons
个人java/csharp公共包,集合库,并发库,行为树,Dson文本...
tuita520/EGamePlay
一个基于Entity-Component模式的灵活、通用、可扩展的轻量战斗(技能)框架,配置可选使用ScriptableObject或是Excel表格. A flexible, generic, easy to extend, lightweight combat (skills) framework based on Entity-Component pattern. Configuration can choose to use ScriptableObject or Excel tables.
tuita520/F8Framework
F8 Framework是一个优雅,轻量,符合直觉的基于Unity引擎的Game Framework,组件围绕F8一键启动,框架整体遵循以极少的使用成本开发游戏。
tuita520/FastestBtree
这是传统的心跳驱动行为树,但性能超越事件驱动行为树,这也可能是市面上性能最好的行为树实现。
tuita520/FNode
简单的Unity 图形节点编辑器库
tuita520/game-programming-patterns-demo
A repo of small demos that assemble some of the well-known design patterns in Unity development to support the ebook "Level up your code with game programming patterns"
tuita520/GameProject3
游戏服务器框架,网络层分别用SocketAPI、Boost Asio、Libuv三种方式实现, 框架内使用共享内存,无锁队列,对象池,内存池来提高服务器性能。还包含一个不断完善的Unity 3D客户端,客户端含大量完整资源,坐骑,宠物,伙伴,装备, 这些均己实现上阵和穿戴, 并可进入副本战斗,多人玩法也己实现, 持续开发中。
tuita520/GeekServer
基于.Netcore的开发效率高,性能强,跨平台,持久化层透明,支持不停服热更新的游戏服务器。Best for your unity game server!
tuita520/hybridclr
HybridCLR是一个特性完整、零成本、高性能、低内存的近乎完美的Unity全平台原生c#热更方案。 HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotfix
tuita520/MelonLoader
The World's First Universal Mod Loader for Unity Games compatible with both Il2Cpp and Mono
tuita520/NaughtyAttributes
Attribute Extensions for Unity
tuita520/NPBehave
Event Driven Behavior Trees for Unity 3D
tuita520/PrimeTween
High-performance, allocation-free tween library for Unity. Create animations, delays, and sequences in one line of code.
tuita520/Puppeteer
A graph based animation controller for Unity.
tuita520/QFramework
Godot/Unity3D System Design Architecture
tuita520/ReaLTaiizor
ReaLTaiizor is a .NET WinForms control library that offers a wide range of components and is user-friendly and design-focused.
tuita520/stride
Stride Game Engine (formerly Xenko)
tuita520/TEngine
Unity框架解决方案-支持HybridCLR(最好的次时代热更)与YooAssets(优秀商业级资源框架)。
tuita520/Unity-Dependencies-Hunter
This tool finds unreferenced assets by scanning all files in your Unity project.
tuita520/Unity-Editor-Toolbox
Tools, custom attributes, drawers, hierarchy overlay, and other extensions for the Unity Editor.
tuita520/Unity_BattleRoyale_SinglePlayer
tuita520/UnityBezierSolution
A bezier spline solution for Unity 3D with some utility functions (like travelling the spline with constant speed/time)
tuita520/UnityHFSM
A simple yet powerful class-based hierarchical finite state machine for Unity
tuita520/xasset
提升你的生产力。
tuita520/YooAsset
unity3d resources management system