A simple openGL based steward platform visualizer and inverse kinematic solver. Data is read via a Memory Mapped File.
- Expects angles in radians
- Default MMF path:
Local\\motion_ctrl_mid_vals
- File structure:
struct SPageFileInputs {
float roll; // in radians
float pitch; // in radians
float yaw; // in radians
float surge; // x; // mm
float sway; // y; // mm
float heave; // z; // mm
};