/gocqldriver

The gocqldriver package provides a "database/sql" driver for CQL, the Cassandra query language.

Primary LanguageGoBSD 3-Clause "New" or "Revised" LicenseBSD-3-Clause

gocqldriver (DEPRECATED)

DEPRECATED: This package is no longer maintained because the database/sql API wasn't a good fit for Cassandra. An actively devloped, full featured Cassandra client can be found here: https://github.com/tux21b/gocql

The gocqldriver package provides a database/sql driver for CQL, the Cassandra query language.

This package requires a recent version of Cassandra (≥ 1.2) that supports CQL 3.0 and the new native protocol. The native protocol is still considered beta and must be enabled manually in Cassandra 1.2 by setting "start_native_transport" to true in conf/cassandra.yaml.

Note: gocqldriver requires the tip version of Go, as some changes in the database/sql have not made it into 1.0.x yet. There is a fork that backports these changes to Go 1.0.3.

Installation

go get github.com/tux21b/gocqldriver

Example

package main

import (
	"database/sql"
	"fmt"
	_ "github.com/tux21b/gocqldriver"
)

func main() {
	db, err := sql.Open("gocql", "localhost:9042 keyspace=system")
	if err != nil {
		fmt.Println("Open error:", err)
	}

	rows, err := db.Query("SELECT keyspace_name FROM schema_keyspaces")
	if err != nil {
		fmt.Println("Query error:", err)
	}

	for rows.Next() {
		var keyspace string
		err = rows.Scan(&keyspace)
		if err != nil {
			fmt.Println("Scan error:", err)
		}
		fmt.Println(keyspace)
	}

	if err = rows.Err(); err != nil {
		fmt.Println("Iteration error:", err)
		return
	}
}

Please see gocql_test.go for some more advanced examples.

Features

  • Modern Cassandra client that is based on Cassandra's new native protocol
  • Compatible with Go's database/sql package
  • Built-In support for UUIDs (version 1 and 4)
  • Optional frame compression (using snappy)

License

Copyright (c) 2012 The gocql Authors. All rights reserved. Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.