/Terri-Fried

A multi-platform C++ game made for Ludum Dare 46

Primary LanguageC++

Terri-Fried

Terri-Fried is a multi-platform C++ game made in 72 hours for Ludum Dare 46. It is currently available on PC, Web, PS Vita, PSP, Wii, GameCube, and Nintendo DS. Builds for each platform can be downloaded here.

Screenshots

Background

After participating in Ludum Dare 46, I challenged myself to port my entry to as many consoles as I could using various homebrew libraries. The game is a simple platformer where you launch an egg between platforms to avoid falling in lava. The code was written in 72 hours so it isn't perfect, but I decided to provide the source regardless to hopefully help anyone interested in making games for these platforms. Feel free to ask any questions if you need anything to be clarified!

Compiling

Windows

raylib

After installing raylib, execute make in the /raylib directory.

SDL2

Tested with msys2. Install the SDL2, SDL2_image, SDL2_mixer and SDL2_ttf packages with pacman, then execute make in the windows/sdl2 folder. Finally, copy the resources folder to the output executable location.

PS Vita

Compiling for PS Vita requires vitasdk. Then, execute cmake .&& make in the /psvita directory.

Nintendo DS

NightFox's Lib does not need to be downloaded as it is already integrated into this repository, but you'll need to install the libnds libraries with devkitPro. Then, run the compile.bat script in /nds.

Wii

Compiling for Wii requires the libogc libraries that can be installed with devkitPro. You will also need GRRLIB. Then, execute make in the /wii directory.

GameCube

Compiling for GameCube requires the same libogc libraries from devkitPro but a different fork of GRRLIB that can be found here. Then, execute make in the /gamecube directory.

Contributing

Feel free to create a fork of this repository if you want to port the game to additional platforms! The code can also be used for any other noncommercial purposes.