Issues
- 2
FACE-TO-BRUSH BIG ISSUE
#32 opened by karakakarkarkar - 2
Optimize face-to-brush merge
#31 opened by UnrealKaraulov - 6
Can't decompile triangle mesh ?
#30 opened by UnrealKaraulov - 1
- 1
- 1
Tree decompiler optimizations
#22 opened by mfaizsyahmi - 2
Add option to apply NULL to generated faces
#23 opened by mfaizsyahmi - 0
- 0
Fix cases where faces are incorrectly thought to lie on a winding that it is parallel to
#25 opened by SamVanheer - 0
Fix some DOD maps causing decompilation failure when using tree decompiler due to Null contents
#24 opened by SamVanheer - 0
- 0
- 0
Ignore duplicate worldspawn entities
#19 opened by SamVanheer - 0
Increase maximum map size to allow decompilation of maps that use maximum engine limits
#18 opened by SamVanheer - 0
- 0
Fix Tree decompiler checking brush faces not part of the current model when matching textures
#16 opened by SamVanheer - 5
Back wall missing on Alpha 0.52 C1a1 decompile
#14 opened by Droooga - 0
Add support for Half-Life Alpha BSP format
#15 opened by SamVanheer - 2
Cancel button not works in File Dialog
#12 opened by UnrealKaraulov - 1
- 1
- 0
t
#10 opened by UnrealKaraulov - 0
- 0
- 0
Use double precision maths to process maps
#7 opened by SamVanheer - 0
Remove obsolete map file limits
#6 opened by SamVanheer - 0
- 0
- 0
- 0
- 0