/DailyTaskReportPlus

Primary LanguageC#GNU General Public License v3.0GPL-3.0

DailyTaskReportPlus

A Stardew Valley SMAPI mod.

Added: SDV 1.6 compatibility

Re-wrote the code to search all locations and not just the Farm for Crops, Animals and Machines
Added checking ponds for wanted items or items to collect
Added warning for end-of-the-month crop harvesting

Changes:

The default open report key is now 'P'. (The 'Y' key hides the emote icons)
The default bubble toggle key is now '*'
The default open settings menu is now '-'

Settings

The mod settings are done by a mod provided menu.  The default  key to open the settings is '-'.  
I am looking at how to revamp the settings menus to accommodate dynamic Crops and Machines.

Press P to open your report or click the button below the quests button. It shows (with detailed information about each item):

If The Queen of Sauce has a new recipe for you
If it's someone's birthday
If the Travelling merchant is in town
Unwatered crops (Anywhere)
Crops ready to harvest (Anywhere)
Dead crops
If you did not pet your pet
If you did not fill your pet's bowl
Animals that were not petted
Animals products ready to collect
Empty hay spots on feedings benches
If there are fruits/mushrooms to be collected in your farm cave.
Crab pots ready to be collected
Crab pots that were not baited
Machines ready to collect (full list of machines in the configuration section)
Ponds that have items to collect
Ponds that have requests
End of the month warning to harvest flowers and crops

The mod can draw bubbles for (there is a configurable keybinding to turn them on/off without entering any menu):

Unwatered crops
Crops ready to harvest
Dead crops
Pet wants to be petted
Animals that were not petted
Animals that have produce
If there is animal produce inside a building
If there are hay spots missing in the animal house
Truffles
Crab pots that were not baited
Casks with a minimum item quality (set in the configuration)

Included Languages

English
German - Deutsch (Thanks Th3Tob1)

Future Releases

Currently the animal product types and the machine types are hard coded into the mod and only check for items that are part of the non-modded game. Future releases will add the ability to check for any machine and any type of animal product based upon the mods installed.