Pinned Repositories
Guildhall
Projects for SMU Guildhall coursework. Highlights: Engine contains code that is shared among all other projects and Zephyr is a thesis project exploring the creation of a scripting language that is compiled into bytecode and interpreted by a virtual machine.
lox-interpreter-cpp
A C++ implementation of the tree-walk interpreter for lox as specified here: http://www.craftinginterpreters.com/a-tree-walk-interpreter.html
TV-Station
An entry for the Global Game Jam 2018. Quickly clean up the autocue for a news anchor during a live broadcast to avoid getting in trouble by the FCC!
CS-334
Fundamentals of Computer Graphics Course
CS352
Compilers
CSPractice
Fundamental CS concept practice
godot
Godot Engine – Multi-platform 2D and 3D game engine
Godotship
Starship in Godot
MetroidFPS
Cole had a great idea for a video game!
ProjectPurple
An action RPG created in a custom engine built using SDL2 and OpenGL.
tylerwolverton's Repositories
tylerwolverton/CSPractice
Fundamental CS concept practice
tylerwolverton/Godotship
Starship in Godot
tylerwolverton/godot
Godot Engine – Multi-platform 2D and 3D game engine
tylerwolverton/tylerwolverton.github.io
Website for personal projects
tylerwolverton/Guildhall
Projects for SMU Guildhall coursework. Highlights: Engine contains code that is shared among all other projects and Zephyr is a thesis project exploring the creation of a scripting language that is compiled into bytecode and interpreted by a virtual machine.
tylerwolverton/TCPSockets
Sample TCP/IP applicaton
tylerwolverton/lox-interpreter-cpp
A C++ implementation of the tree-walk interpreter for lox as specified here: http://www.craftinginterpreters.com/a-tree-walk-interpreter.html
tylerwolverton/SD2-MP2Notes
Guildhall Material
tylerwolverton/MetroidFPS
Cole had a great idea for a video game!
tylerwolverton/RayTracer
A ray tracer similar to the one described in Ray Tracing in One Weekend
tylerwolverton/ProjectPurple
An action RPG created in a custom engine built using SDL2 and OpenGL.
tylerwolverton/SIGGD-20000LeaguesOverTheSea
Drawing from a wonderful mix between the earlier classics of Missile Defense and Asteroids, 20,000 Leagues Over the Sea revolves around using orbital mechanics to defend a planet from invading aliens. The game was developed with the Unity game engine, presented in a top-down 2.5D perspective.
tylerwolverton/SIGGD-AnimalArmies
Animal Armies was developed using our in house engine, Mirror Engine, and the second version of our level editor, Treequake. In order to bring a roguelike feel to the turn-based strategy genre, each team is comprised of a random assortment of units each with different stats and the world terrain is randomly generated for each match.
tylerwolverton/SIGGD-WithinTheDarkness
Within the Darkness is an action rpg developed by Purdue SIGGD using an in house engine, Mirror Engine, and level editor, Oceanland. Traverse the twisting passages of a dungeon full of dangerous enemies armed with a sword, bow, and magic abilities and defeat the beast at the heart of the dungeon.
tylerwolverton/TV-Station
An entry for the Global Game Jam 2018. Quickly clean up the autocue for a news anchor during a live broadcast to avoid getting in trouble by the FCC!
tylerwolverton/CS352
Compilers
tylerwolverton/CS-334
Fundamentals of Computer Graphics Course