Vi rekommenderar starkt att ni använder någon Linux-distribution, eller en virtuell maskin med Linux, då testande har visat sig fungera bäst där. macOS bör också fungera. Windows är däremot ej fungerande i nuläget (fungerar eventuellt med Windows 10 Professional, men ej testat).
Bättre fungerande konfigurationer:
- Ubuntu 18: Fungerande (Docker, Python, Java)
- Ubuntu 18 i en virtuell maskin på Windows 10 Professional: Fungerande (Docker, Python, Java)
- macOS Mojave 10.14.3: Fungerande (Docker, Python, Java)
Sämre/ej fungerande konfigurationer:
- ❌ Windows 10 med Docker Toolbox: Ännu ej fått fungerande.
- ❌ Windows Subsystem for Linux: Docker kan ej köras i WSL. Python-orm fungerar.
En del dokumentation finns även längre ner i denna README (i den del från originalrepot).
Dessa bör sköta det mesta av "boilerplate"-arbetet åt er, t.ex. gällande
respons för /start
och /end
requests, och ger oftast någon sorts
startpunkt för respons till /move
requests (som får ormen att förflytta
sig).
- Python: https://github.com/battlesnakeio/starter-snake-python
- Java: https://github.com/battlesnakeio/starter-snake-java
- NodeJS: https://github.com/battlesnakeio/starter-snake-node
- Haskell: https://github.com/Rewbert/starter-snake-haskell
Instruktioner för hur ni installerar och startar ormarna finns på respektive sida.
Spelservern ("arenan") kan köras genom Docker, vilket gör det smidigt att testa era ormar.
Senaste versionen av Docker Community Edition finns här.
En äldre (men fungerande) version finns också i repot:
sudo apt install docker.io
Docker Desktop finns att ladda ned här.
Testa om Docker installerats korrekt genom att skriva docker --version
i terminalen.
För att sedan hämta Docker-containern med servern på, kör:
sudo docker pull sendwithus/battlesnake-server
sudo docker run --rm -it -p 3000:3000 sendwithus/battlesnake-server
Servern kan sedan nås via http://localhost:3000.
Notera att om ni vill testa er orm som ni kör lokalt, kan ni ej referera till
den genom localhost
i UI:et (pga. Docker). Dvs. kommer
http://localhost:<port>
ej att fungera; istället måste ni referera till
datorns IP-adress, något i stil med http://192.168.1.131:<port>
, där
<port>
syftar på den port som er orm lyssnar på (t.ex. 8080).
IP-adressen kan ni få genom att t.ex. köra ip addr
eller ifconfig
.
För min dator, på Monadens nätverk, ger t.ex ip addr | grep 192
följande utskrift:
inet 192.168.1.131/24 brd 192.168.1.255 scope global dynamic noprefixroute wlp2s0
Här är 192.168.1.131
adressen, och om porten som ormen lyssnar på är 8080
så skriver vi följande i spelserverns URL-fält för ormar:
http://192.168.1.131:8080
.
Om ni vill köra flera ormar samtidigt (för testning), glöm inte att ge dem olika portar att lyssna på!
Börja med att skapa ett konto på heroku.com.
Välj "Create new app":
Skriv in ett namn och välj region:
Under "Deployment method", välj "GitHub" och sedan "Connect to GitHub", godkänn auktorisering:
När kontot är anslutet till GitHub kan ni ansluta appen till ert repo för er orm-AI:
Till slut kan ni låta Heroku bygga er app under "Manual deploy", och sedan klicka på "Open app" i övre högra hörnet för att få URL:en till er orm. Det är från dessa URL:er som vi kommer att hämta ormarna för att tävla mot varandra:
If a snake leaves the last tile of the board, they will die.
Eating a food pellet will make snakes one segment longer. Snakes grow out of their tail: new tail segment will appear in the same square that the tail was in the previous turn.
Eating a food pellet will restore snakes' health-points to 100.
The amount of food can vary from game to game, but within the same game it will always stay the same. As soon as a piece of food is eaten, it will respawn at a random, unoccupied location on the next turn.
Every turn snakes will loose one health-point. In BattleSnake health-points serve like the snake's hunger bar, and if it reaches zero, the snake will starve and die. Eating food will restore snake's health to one-hundred points on the next turn.
If a snake collides with itself or any other snakes' tails, it dies.
Head-to-head collisions follow different rules than the previously mentioned tail collisions.
In head-on collisions, the longer snake will survive.
But if both snakes are the same size, they both die. Note that in the below scenario, the food remains (collisions are resolved before food is eaten).
If you have a game server running locally you can visit /test
, plug your
snake's URL in and a number of tests will be run against your server, checking
if it follows all the basic game rules.
All interactions with the game are implemented as HTTP POST webhooks. Once the
game has begun your server will receive a request to your /start
endpoint, and
then on each turn a request to the /move
endpoint. When a game has completed and the last move has been processed, a request to the /end
endpoint will be made with information about which snake won, dead snakes, and death reasons.
A request including the game_id
will be issued to this endpoint to signify the start of a new game. The game server expects a JSON response with some information about your snake in order to start the game.
You can customise your snake with a head and tail type from the lists below:
String referring to what head image should be used for your snake.
Renders one of the matching images in this directory.
bendr
dead
fang
pixel
regular
safe
sand-worm
shades
smile
tongue
String referring to what tail image should be used for your snake.
Renders one of the matching images in this directory.
block-bum
curled
fat-rattle
freckled
pixel
regular
round-bum
skinny
small-rattle
{
"game_id": 1,
"width": 20,
"height": 20
}
{
"color": "#FF0000",
"secondary_color": "#00FF00",
"head_url": "http://placecage.com/c/100/100",
"taunt": "OH GOD NOT THE BEES",
"head_type": "pixel",
"tail_type": "pixel"
}
A request including all the current game information will be issued to this endpoint on each turn. The game server expects a JSON response within 200ms.
{
"food": {
"data": [
{
"object": "point",
"x": 0,
"y": 9
}
],
"object": "list"
},
"height": 20,
"id": 1,
"object": "world",
"snakes": {
"data": [
{
"body": {
"data": [
{
"object": "point",
"x": 13,
"y": 19
},
{
"object": "point",
"x": 13,
"y": 19
},
{
"object": "point",
"x": 13,
"y": 19
}
],
"object": "list"
},
"health": 100,
"id": "58a0142f-4cd7-4d35-9b17-815ec8ff8e70",
"length": 3,
"name": "Sonic Snake",
"object": "snake",
"taunt": "Gotta go fast"
},
{
"body": {
"data": [
{
"object": "point",
"x": 8,
"y": 15
},
{
"object": "point",
"x": 8,
"y": 15
},
{
"object": "point",
"x": 8,
"y": 15
}
],
"object": "list"
},
"health": 100,
"id": "48ca23a2-dde8-4d0f-b03a-61cc9780427e",
"length": 3,
"name": "Typescript Snake",
"object": "snake",
"taunt": ""
}
],
"object": "list"
},
"turn": 0,
"width": 20,
"you": {
"body": {
"data": [
{
"object": "point",
"x": 8,
"y": 15
},
{
"object": "point",
"x": 8,
"y": 15
},
{
"object": "point",
"x": 8,
"y": 15
}
],
"object": "list"
},
"health": 100,
"id": "48ca23a2-dde8-4d0f-b03a-61cc9780427e",
"length": 3,
"name": "Typescript Snake",
"object": "snake",
"taunt": ""
}
}
{
"move": "up"
}
A request including end game information such as winners, dead snakes, and death reasons will be issued to this endpoint at the end of the game.
Possible death causes are:
body collision
head collision
self collision
starvation
wall collision
{
"game_id": 10,
"winners": [ "a46b558b-f31b-418f-bb07-6017dd91f653" ],
"dead_snakes": {
"object": "list",
"data": [{
"id": "4a35fd1c-434b-431b-839c-edf958d67e9a",
"length": 3,
"death": {
"turn": 4,
"causes": ["self collision"]
}
}]
}
}
Simply return a 200 OK response, the server will stop processing this game moving forward.
You can run the official BattleSnake game server through Docker, allowing you to develop your snakes locally and whenever you want.
docker pull sendwithus/battlesnake-server
docker run --rm -it -p 3000:3000 sendwithus/battlesnake-server
You can then view the game server at http://localhost:3000.
NOTE: If you are running your snake on localhost or on the same local machine where you're running the game server, you won't be able to reference it as localhost
in the game setup UI because the game server docker container runs on its own network. What this means for you is that you will need to use your computer's IP address (something like http://192.168.1.10:<port>
) as your snake URL in order to add it to a game and not http://localhost:<port>
.