/Google-Maps-TSP-Solver

Google Maps TSP Solver. A fork of Geir Engdahl's TSP solver located at: https://code.google.com/p/google-maps-tsp-solver

Primary LanguageJavaScriptMIT LicenseMIT

Google-Maps-TSP-Solver

Google Maps TSP Solver that computes the fastest route that visits a given set of locations using JavaScript. It's a fork of Geir Engdahl's TSP Solver project, but is/will be optimized for headless environments (node.js, Titanium) multiple APIs.

Work in progress.

Algorithms

Different algorithms are selected based on the number of input locations, in order to produce results in a responsive manner. For large sets of points, the returned solution will be approximate. It is an NP-complete problem after all.

  • tspK3 - Uses 3-opt algorithm to find a good solution to the TSP. The 3-opt algorithm is a local optimization technique similar to the 2-opt step which is performed after each wave of ants in the ant colony solver. Since 3-opt is much more expensive than 2-opt, it's too slow to use it after each ant wave. But it is used after the ant colony / 2-opt combo is done, and usually improves the solution quite a bit. The solution quality is never degraded by this step.

  • tspAntColonyK2 - Computes a near-optimal solution to the TSP problem, using Ant Colony Optimization and local optimization in the form of k2-opting each candidate route.

  • tspBruteForce - Returns the optimal solution to the TSP problem. If mode is 1, it will return the optimal solution to the related problem of finding a path from node 0 to node numActive - 1, visiting the in-between nodes in the best order.

###Usage

// Your normal Google Map object initialization
var myOptions = {
  zoom: zoom,
  center: center,
  mapTypeId: google.maps.MapTypeId.ROADMAP
};
myMap = new google.maps.Map(div, myOptions);
directionsPanel = document.getElementById("my_textual_div");

// Create the tsp object
tsp = new BpTspSolver(myMap, directionsPanel);

// Set your preferences
tsp.setAvoidHighways(true);
tsp.setTravelMode(google.maps.DirectionsTravelMode.WALKING);

// Add points (by coordinates, or by address).
// The first point added is the starting location.
// The last point added is the final destination (in the case of A - Z mode)
tsp.addWaypoint(latLng, addWaypointCallback);  // Note: The callback is new for version 3, to ensure waypoints and addresses appear in the order they were added in.
tsp.addAddress(address, addAddressCallback);

// Solve the problem (start and end up at the first location)
tsp.solveRoundTrip(onSolveCallback);
// Or, if you want to start in the first location and end at the last,
// but don't care about the order of the points in between:
tsp.solveAtoZ(onSolveCallback);

// Retrieve the solution (so you can display it to the user or do whatever :-)
var dir = tsp.getGDirections();  // This is a normal GDirections object.
// The order of the elements in dir now correspond to the optimal route.

// If you just want the permutation of the location indices that is the best route:
var order = tsp.getOrder();

// If you want the duration matrix that was used to compute the route:
var durations = tsp.getDurations();

// There are also other utility functions, see the source.

Original source is located at: https://code.google.com/p/google-maps-tsp-solver/

License

MIT

Authors

  • James Tolley <info [at] gmaptools.com>
  • Geir K. Engdahl <geir.engdahl (at) gmail.com>