If you are looking for infos of BnS Unreal package file structure, I have nothing to tell you because I barely know anything, but I point you to these pages:
http://eliotvu.com/news/view/35/deserializing-unreal-packages-tables
http://www.gildor.org/smf/index.php?topic=2129.0#quickModForm
##What this is about
This is a tiny program for generating documents used by BnS model modifiers. Here is a sample of BnS_ModelInfo_withName
:
60054_JinF.psk > 00013284
-----= Texture UPK: 00013282 =-
col1.mat > 00013283 <洪门道服>
60054_JinF_D.dds > 00013282
60054_JinF_M.dds > 00013282
60054_JinF_N.dds > 00013282
60054_JinF_S.dds > 00013282
col2.mat > 00013849
60054_JinF_D_col2.dds > 00013282
60054_JinF_M.dds > 00013282
60054_JinF_N.dds > 00013282
60054_JinF_S_col2.dds > 00013282
col3.mat > 00019351 <变节者> <变节者(1天)> <变节者(3天)> <变节者(7天)> <变节者(30天)>
60054_JinF_col3_D.dds > 00013282
60054_JinF_col3_M.dds > 00013282
60054_JinF_col3_N.dds > 00013282
60054_JinF_col3_S.dds > 00013282
col20.mat > 00021683
60054_JinF_D.dds > 00013282
60054_JinF_M.dds > 00013282
60054_JinF_N.dds > 00013282
60054_JinF_S.dds > 00013282
So. Top level objects are meshes. Then the texture packages it uses. Then the material constants refer to them. If it has a name(because game devs want gamers to play with it), or names, they are stacked there.
##How to use
Read usage.txt.md
要是不会英文(或者懒得看),去releases
那里下载bns_model_info-X.Y.Z_with_tools.7z
,里边有中文说明。