uchicago-cs/chiventure
A text adventure game engine developed in UChicago's CMSC 22000 - Introduction to Software Development
C
Issues
- 3
- 3
Adding two WDL files for each class that is used for custom-scripts demonstration 2022
#1636 opened by jackjackkimkim - 4
Adding the actions "fireball" and "slash" to the Chiventure actions list
#1638 opened by jackjackkimkim - 2
- 2
Writing New Test Cases for Refactored Code
#1645 opened by tatmaca - 2
- 2
Custom scripts- demonstration 2022 with torch functions and monkeypatched custom actions "fireball" and "slash"
#1655 opened by jackjackkimkim - 2
- 2
Compile multiple Custom Scripts Demos with Lua at once
#1667 opened by RamarkoB - 3
Create Final Demo for presentation
#1670 opened by RamarkoB - 2
Integrate gold.c elements with demonstration
#1648 opened by mxu24 - 2
Add extra functionality and final changes to the demo
#1700 opened by mxu24 - 1
Create final changes to demo
#1703 opened by mxu24 - 2
Adding extra tests in test_types.c to confirm the functionality of Lua in final demo
#1702 opened by mxu24 - 2
Adding extra tests in test_types.c to confirm the functionality of Lua in our final demo
#1707 opened by tatmaca - 6
Implement a new action "view inventory"
#1624 opened by HarrisonD123 - 4
- 5
- 2
- 3
Sound: add tts struct documentation
#1650 opened by parkerbroz - 5
Player class: create documentation for new prefab items
#1693 opened by vanolson - 6
Create Playerclass Wiki Documentation On the Current State of PlayerClass and rooms for future improvement
#1680 opened by Vincent-Zhang4135 - 2
- 2
Update NPC Dialogue documentation
#1678 opened by sglenn-uchi - 4
- 2
Write function tests and new .wdl for load_npc.c (new dialogue-quest implementation)
#1658 opened by sglenn-uchi - 4
- 7
- 5
Update Battle User Stories and Battle Wishlist
#1630 opened by aliu65803 - 4
Create documentation for player class demo
#1620 opened by vanolson - 3
Replace gencontext with specgraph
#1677 opened by williamhu314 - 0
Quests: Testing for quests cli functions
#1733 opened by elizabethli31 - 0
- 0
Quests: Implement health in prerequisites
#1731 opened by elizabethli31 - 0
Quests: Implement KILL_NPC mission type
#1730 opened by elizabethli31 - 0
Support uppercase letters in inventory item names for the "view inventory" command and skill names for the "view skills" command
#1729 opened by HarrisonD123 - 0
Tests for the do_self_action function
#1728 opened by HarrisonD123 - 0
Reformat "view inventory" Inventory Printing to Account for Long Item Names
#1727 opened by HarrisonD123 - 0
sound: integrate sound modules into different aspects of the game, specifically rpg-battles
#1726 opened by jiaoboxuan - 0
Finish Testing for Multiclassing
#1725 opened by wellingtj - 0
cli: create internal developer focused documentation on how to implement new commands in bison
#1724 opened by majorsylvie - 0
cli: get bison to parse commands on "and" and ";"
#1721 opened by majorsylvie - 0
- 0
- 2
GUI: tweaking codes to enable dynamic demonstration
#1717 opened by cyruszzhou - 2
GUI: preparing script for demo
#1720 opened by cyruszzhou - 0
Fix Testing in test_battle_logic.c
#1718 opened by Vincent-Zhang4135 - 2
- 0
Finish making tests to test new move_t, stat_t, battle_item_t, and battle_equipment_t.
#1714 opened by nicholaswlee - 1
Taking in user input with LUA and using the input to load in the corresponding WDL file (Custom-Scripts 2022 Demo)
#1644 opened by jackjackkimkim