Unreal Engine 4 plug-in that adds a way to browse instances of UOjects in memory.
Window > Developer Tools > Object Browser
The ObjectBrowser plug-in implements a module that allows you to find instances of objects in memory. Handy for debugging state and verifying things are correct.
This plug-in was last built against Unreal Engine 4.16. It works on all platforms.
This plug-in requires Visual Studio and either a C++ code project or a the full Unreal Engine 4 source code from GitHub. If you are new to programming in UE4, please see the official Programming Guide!
You can use this plug-in as a project plug-in, or an Engine plug-in.
If you use it as a project plug-in, clone this repository into your project's /Plugins directory and compile your game in Visual Studio. A C++ code project is required for this to work.
If you use it as an Engine plug-in, clone this repository into the /Engine/Plugins/Media directory and compile your game. Full Unreal Engine 4 source code from GitHub (4.9 or higher) is required for this.
This plug-in is enabled by default, so no need to enable it in the plug-in browser.
Note: This plugin is not supported by Epic Games.
Please file an issue, submit a pull request or hit me up on twitter @NickDarnell