/ObjectBrowser

Allows browsing all live UObjects in real-time.

Primary LanguageC++MIT LicenseMIT

ObjectBrowser

Unreal Engine 4 plug-in that adds a way to browse instances of UOjects in memory.

Window > Developer Tools > Object Browser

Screenshot

About

The ObjectBrowser plug-in implements a module that allows you to find instances of objects in memory. Handy for debugging state and verifying things are correct.

Supported Platforms

This plug-in was last built against Unreal Engine 4.16. It works on all platforms.

Dependencies

This plug-in requires Visual Studio and either a C++ code project or a the full Unreal Engine 4 source code from GitHub. If you are new to programming in UE4, please see the official Programming Guide!

Usage

You can use this plug-in as a project plug-in, or an Engine plug-in.

If you use it as a project plug-in, clone this repository into your project's /Plugins directory and compile your game in Visual Studio. A C++ code project is required for this to work.

If you use it as an Engine plug-in, clone this repository into the /Engine/Plugins/Media directory and compile your game. Full Unreal Engine 4 source code from GitHub (4.9 or higher) is required for this.

This plug-in is enabled by default, so no need to enable it in the plug-in browser.

Support

Note: This plugin is not supported by Epic Games.

Please file an issue, submit a pull request or hit me up on twitter @NickDarnell

References