uguuuuuu's Stars
mmp/pbrt-v4-scenes
Example scenes for pbrt-v4
fwilliams/point-cloud-utils
An easy-to-use Python library for processing and manipulating 3D point clouds and meshes.
Kai-46/IRON
Inverse rendering by optimizing neural SDF and materials from photometric images
CompVis/stable-diffusion
A latent text-to-image diffusion model
jbikker/lighthouse2
Lighthouse 2 framework for real-time ray tracing
nmwsharp/neural-implicit-queries
Queries on neural implicit surfaces via range analysis: ray casting, intersection, closest point, & more. SIGGRAPH 2022 paper. JAX implementation.
facebookresearch/DeepSDF
Learning Continuous Signed Distance Functions for Shape Representation
daseyb/pathgraph
Pretty visualizations for ray tracing algorithms
timzhang642/3D-Machine-Learning
A resource repository for 3D machine learning
mitsuba-renderer/mitsuba2-vdb-converter
A small utility to convert OpenVDB files to the Mitsuba 2 volume format
tizian/differential-mc-estimators
Code for "Monte Carlo Estimators for Differential Light Transport" (SIGGRAPH 2021) by Tizian Zeltner, Sébastien Speierer, Iliyan Georgiev, and Wenzel Jakob
rgl-epfl/differentiable-sdf-rendering
Source code for "Differentiable Signed Distance Function Rendering" (Siggraph 2022)
rgl-epfl/unbiased-inverse-volume-rendering
Code for the paper "Unbiased Inverse Volume Rendering with Differential Trackers"
mitsuba-renderer/drjit
Dr.Jit — A Just-In-Time-Compiler for Differentiable Rendering
mitsuba-renderer/mitsuba3
Mitsuba 3: A Retargetable Forward and Inverse Renderer
Kai-46/SatelliteSfM
A library for solving the satellite structure from motion problem
NVIDIAGameWorks/kaolin
A PyTorch Library for Accelerating 3D Deep Learning Research
Jguer/yay
Yet another Yogurt - An AUR Helper written in Go
NVIDIAGameWorks/Falcor
Real-Time Rendering Framework
feiran-l/rotation-invariant-pointcloud-analysis
pointcloud analysis
jbikker/bvh_article
Code accompanying the blog post on bvh construction.
mmp/pbrt-v4
Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.
NVlabs/tiny-cuda-nn
Lightning fast C++/CUDA neural network framework
colmap/colmap
COLMAP - Structure-from-Motion and Multi-View Stereo
PyMesh/PyMesh
Geometry Processing Library for Python
tysonbrochu/eltopo
Tom94/tev
High dynamic range (HDR) image viewer for graphics people
wkjarosz/hdrview
A simple research-oriented image viewer with an emphasis on examining and comparing high-dynamic range (HDR) images, and including minimalistic editing and tonemapping capabilities.
facebookresearch/detectron2
Detectron2 is a platform for object detection, segmentation and other visual recognition tasks.
v2fly/geoip
GeoIP for V2Ray. Generate and release GeoIP files such as geoip.dat and geoip-only-cn-private.dat for V2Ray automatically every Thursday.