/storage

Object storage interfacing.

Primary LanguagePHPMIT LicenseMIT

DEPRECATION NOTICE: this package has been moved and improved at grizz-it/storage

Build Status

Ulrack Storage

This package provides an interface and a simple implementation of a storage. Storages are meant to be simple Data Access Objects (DAO's). The implementation that is provided with this package stores data on the object.

Installation

To install the package run the following command:

composer require ulrack/storage

Usage

The interface provides a flexible contract for applications. The StorageInterface could also be easily implemented with an adapter for example, with a filesystem or a database.

The provided implementation is a simple object with a data variable containing all data. This could be used for storing and sharing data between objects.

Change log

Please see CHANGELOG for more information on what has changed recently.

Contributing

Please see CONTRIBUTING and CODE_OF_CONDUCT for details.

MIT License

Copyright (c) 2019 GrizzIT

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.