By running go-socket.io with this adapter, you can run multiple socket.io instances in different processes or servers that can all broadcast and emit events to and from each other.
Install the package using:
go get "github.com/satyakb/go-socket.io-redis"
Usage:
import (
"log"
"net/http"
"github.com/googollee/go-socket.io"
"github.com/satyakb/go-socket.io-redis"
)
func main() {
server, err := socketio.NewServer(nil)
if err != nil {
log.Fatal(err)
}
opts := make[map[string]string]
server.SetAdaptor(redis.Redis(opts))
server.On("connection", func(so socketio.Socket) {
log.Println("on connection")
so.Join("chat")
so.On("chat message", func(msg string) {
log.Println("emit:", so.Emit("chat message", msg))
so.BroadcastTo("chat", "chat message", msg)
})
so.On("disconnection", func() {
log.Println("on disconnect")
})
})
server.On("error", func(so socketio.Socket, err error) {
log.Println("error:", err)
})
http.Handle("/socket.io/", server)
http.Handle("/", http.FileServer(http.Dir("./asset")))
log.Println("Serving at localhost:5000...")
log.Fatal(http.ListenAndServe(":5000", nil))
}
Note: The package is named redis
for use in your code
The following options are allowed:
host
: host to connect to redis on ("localhost"
)port
: port to connect to redis on ("6379"
)prefix
: the prefix of the key to pub/sub events on ("socket.io"
)
Code and README based off of: