/soldat

Soldat is a unique 2D (side-view) multiplayer action game

Primary LanguagePascalMIT LicenseMIT

Soldat

Soldat is a unique 2D (side-view) multiplayer action game. It has been influenced by the best of games such as Liero, Worms, Quake, Counter-Strike, and provides a fast-paced gaming experience with tons of blood and flesh.

This repository contains the source code of the so-called 1.8 version. Compared to the original version, the code has undergone many changes but is not in a finished state. We hope that by open-sourcing Soldat we can empower our community to improve the game at a faster pace.

Dependencies

Building Soldat

Soldat compiles on Windows, Linux and macOS.

Compilation using CMake

This approach automates some build steps. Soldat's assets will be downloaded for you, and you will not have to worry about downloading pre-built libraries. This is the simplest way to build Soldat for Linux.

CMake 3.14+ is required.

Build steps for Linux (Ubuntu)

  1. sudo apt-get install build-essential g++ cmake git fpc libprotobuf-dev protobuf-compiler libssl-dev libsdl2-dev libopenal-dev libphysfs-dev libfreetype6
  2. mkdir build && cd build
  3. cmake ..
  4. make

Build steps for Windows

  1. Install freepascal 3.0.4 (install fpc-3.0.4.i386-win32.exe first, and then fpc-3.0.4.i386-win32.cross.x86_64-win64.exe)
  2. Install Visual Studio with C++ compiler/build tools and vcpkg
  3. Open Developer command prompt for Visual Studio
  4. vcpkg.exe --triplet x64-windows install sdl2 physfs openssl protobuf freetype openal-soft
  5. set PATH=%PATH%;C:\fpc\3.0.4\bin\i386-win32
  6. set OPENSSL_ROOT_DIR=C:\vcpkg\installed\x64-windows
  7. set PHYSFSDIR=C:\vcpkg\installed\x64-windows
  8. mkdir build
  9. cd build
  10. cmake -G "NMake Makefiles" -DCROSS_WINDOWS_64=1 -DCMAKE_TOOLCHAIN_FILE="C:\vcpkg\scripts\buildsystems\vcpkg.cmake" -DSDL2_BUILDING_LIBRARY=1 ..
  11. nmake

Build steps for macOS

  1. brew install openssl@1.1 protobuf fpc cmake sdl2 physfs freetype2
  2. mkdir build && cd build
  3. export PKG_CONFIG_PATH=$PKG_CONFIG_PATH:/usr/local/opt/openssl@1.1/lib/pkgconfig
  4. cmake -DOPENSSL_ROOT_DIR=$(brew --prefix openssl@1.1) ..
  5. make

Available flags

The build can be customized by passing flags to cmake command. For example, you can choose whether you want to build the client, the server, or both. You can decide if you want to include Soldat's assets in the build. There are also options for cross-compilation.

Check the CMakeLists.txt files in this repository to see the available options and their default values.

Example: cmake .. -DCMAKE_BUILD_TYPE=Release -DADD_ASSETS=1 -DBUILD_CLIENT=0 to get a release build of the server with Soldat's assets

Compilation using other methods

If you decide to follow the approaches below, you will have to download Soldat's assets and pre-built libraries for the game to work.

  1. Download pre-built libraries. The best way would probably be to download libraries from the latest build of Soldat (from Github Actions, or Releases), so that you get the latest version. Otherwise, you can find them here (includes libraries for 3 platforms - pick the ones you need)
  2. Copy libraries to client/build and server/build
  3. Get soldat.smod file from base repository. You can either download the file from the latest release (recommended), or generate the .smod file yourself following the provided instructions
  4. Copy soldat.smod file to client/build and server/build
  5. Download play-regular.ttf file from base repository, either from the latest release or from base/client folder
  6. Copy play-regular.ttf file to client/build

Compilation using Lazarus IDE

  1. Install Lazarus IDE
  2. Open server/soldatserver.lpi with Lazarus, press F9 to compile and start the server
  3. Start another instance of Lazarus and open client/soldat.lpi, press F9 to build the game client

Compilation using Makefiles

  1. Install FreePascal Compiler
  2. Run make from server folder. The executable can be found in the build folder
  3. Run make from client folder. The executable can be found in the build folder

Running Soldat

You need to start the server first, and then join the game with client.

  1. Run soldatserver
  2. Run soldat -join 127.0.0.1 23073 test (more generically -join ip port server_password)