A simple Agar.io clone built with socket.io and HTML5 Canvas on top of NodeJS.
" ![Heroku EU](https://img.shields.io/badge/heroku eu-online-green.svg) " ![Heroku US](https://img.shields.io/badge/heroku us-online-green.svg) "
You can check out a more elaborated how to play on our wiki
- Move your mouse on the screen to move yourself
- Eat food and other players in order to grow yourself (food respawns every time a player eats it)
- Player's mass is the number of food eaten
- Try to get fat and eat other players
- Players who haven't eaten yet can't be eaten
- Everytime a player joins the game, 3 foods will be spawned
- Everytime a food is eaten by a player, 1 new food will be respawned
- The more food you eat, the slower you move
- Game logic handled by server
- Client side is for rendering only
- Display player name
- Now supporting chat
- Type
-ping
in the chatbox to check your ping
You can check out a more detailed setup tutorial on our wiki
To run the game, you'll need:
- NodeJS with NPM installed
- socket.io
- Express
After cloning the source code from Github, you need to run the following command to download all the dependencies (socket.io, express, etc.).
npm install
After download all the dependencies, you can run the server with the following command to run the server.
node server/server.js
or
npm start
The game will then be accessible at http://localhost:3000
.