/ImpulseGrenade

Overrides Titanfall 2 EMP to apply velocity based on distance to origin

Primary LanguageSquirrelMIT LicenseMIT

Impulse Grenade

A simple mod that replaces the stun effect with a velocity boost.

The added Velocity is calculated like this: -1/radius * pow(len, 2) + radius where radius is the damage radius of the grenade and len is the magnitude of the vector from grenade origin to player origin.

inverse square law example

This mod only changes ammo refill, ignite time, deploy time, cook time, damage and velocity calculations. Unexpected behaviour may occur.