/real-time-rendering

Rendering engine that encompasses the book "Real-Time-Rendering" by Tomas Akenine-Möller

Primary LanguageC++MIT LicenseMIT

Real-Time Rendering Engine

This repository contains a rendering engine that encompasses the book "Real-Time-Rendering" by Tomas Akenine-Möller.


The main goal of this engine is to explore the various topics of computer graphics that are described in the book, using a small engine based on Vulkan®, the new generation graphics and compute API from Khronos.

Prerequisites

In order to try out the engine, you must have the Vulkan SDK installed, preferably with the optional glm headers package.