/Blunder3D

wpf+unity = simple modeling tool?

Primary LanguageC#MIT LicenseMIT

Blunder3D (name is WIP :D)

unity+wpf = simple modeling tool for common 3D tasks?

Why

Cannot get over Blender UI/UX.. why no standard UI elements, no standard file browser, no standard shortcut keys, no common features like drag n drop file to import... and much more.

So lets try making simple 3d tool using wpf as main UI, Unity app as embedded 3D viewer..fun experiment?

Alternatives