Textures are not POT (power of two)
unitycoder opened this issue · 2 comments
unitycoder commented
(The included sample textures)
And if you add padding to texture to make it 512x512, image position is wrong..
maybe need to add shader variables for giving sprite height and amount?
unitycoder commented
and should find better animated sample sprite sheet..
unitycoder commented
one problem with animated texture was that wrap mode was set to clamp, it broke the shader from certain angles..