unitycoder/DoomStyleBillboardTest
Shader to display camera facing billboard, with different texture based on player position angle
GLSL
Issues
- 2
Billboarding could be locked horizontally
#10 opened by unitycoder - 0
sprite has missing slices
#14 opened by unitycoder - 5
How to get batching to work
#11 opened by unitycoder - 0
- 0
Cannot set initial looking direction
#12 opened by unitycoder - 0
- 0
Billboard rotates, if camera rotates
#8 opened by unitycoder - 0
Sprite disappears if viewed from above
#7 opened by unitycoder - 1
- 2
If there are 2 or more objects with same billboard material in scene, rotation breaks
#5 opened by unitycoder - 2
Textures are not POT (power of two)
#3 opened by unitycoder - 1
Add shader properties
#4 opened by unitycoder - 2
Alpha or drawing order problem
#1 opened by unitycoder - 0
Shader warning message
#2 opened by unitycoder