unitycoder/UnityPointCloudViewer

(EDL) eye-dome shader/lighting

unitycoder opened this issue · 2 comments

has been requested several times, similar to:
https://www.esri.com/arcgis-blog/products/arcgis-pro/3d-gis/eye-dome-lighting/

current workarounds:
can use regular AO post processing,
if using mesh rendering, and materials that write to depth (like MeshPointsDX11BoxDirectionalLight+Shadows.mat)
(left no AO, right AO)
image
for binary viewer, need to enable these to write into depth:
image