unitycoder/UnityPointCloudViewer

batch converter creates overlapping culling spheres

unitycoder opened this issue · 1 comments

possible bug in v3 converter, creates multiple tiles in nearby positions?

seems to only happen if las/laz tile has points outside its own tile bounds.
for example laser scanned house:

  • scan 1 will have (stray) points in scan 2 area also (through door/window or hallway etc)

so to avoid that:

  • Load all points to CloudCompare (or other tools), merge as single cloud
  • Then split to real 3d grid (for example Cloud compare las/laz importer has Tiling option)
  • Each of those tile will only contain points within the tile itself (not overlapped with other tiles)