Scales the subviewport only by integers
For Godot 4.0
Avoids those nasty non-square pixels by only scaling the subviewport with whole numbers.
Demonstration: https://youtu.be/YgUPpbk0jsg
Scales the subviewport only by integers
For Godot 4.0
Avoids those nasty non-square pixels by only scaling the subviewport with whole numbers.
Demonstration: https://youtu.be/YgUPpbk0jsg