Issues
- 1
Switch to using Go generics
#49 opened by unixpickle - 0
- 0
Special map optimizations
#42 opened by unixpickle - 0
- 1
model2d.EliminateColinear method
#38 opened by unixpickle - 0
Have CI check that `go codegen` has been run
#39 opened by unixpickle - 1
Add SmoothSq() for model3d
#17 opened by unixpickle - 0
[feature] multi-color rasterization in model2d
#37 opened by unixpickle - 0
Faster 2d rasterization for colliders
#33 opened by unixpickle - 1
Create API for meshing collections of boxes
#36 opened by unixpickle - 0
API to generate random points in a boundary
#35 opened by unixpickle - 1
Transform solid API for model2d
#34 opened by unixpickle - 1
Option for more searching in marching cubes
#32 opened by unixpickle - 0
Way to stitch together bezier curves
#31 opened by unixpickle - 0
Speed up higher-order bezier curves
#30 opened by unixpickle - 0
Helpers to turn 2D models into 3D models
#29 opened by unixpickle - 1
Golden section search for model2d smoothers
#12 opened by unixpickle - 0
Extended SDF API to find closest point
#28 opened by unixpickle - 0
SDF-based smooth join
#24 opened by unixpickle - 1
render3d: brightness-proportional sampling
#27 opened by unixpickle - 0
render3d: better variance calculations
#26 opened by unixpickle - 0
render3d: Fresnel effect
#25 opened by unixpickle - 2
Clean-up import and export APIs
#20 opened by unixpickle - 1
Parallelize marching cubes
#23 opened by unixpickle - 1
Mesh IterateVertices method
#22 opened by unixpickle - 1
Faster StackedSolid
#21 opened by unixpickle - 1
model2d marching squares algorithm
#9 opened by unixpickle - 0
Simplify marching cubes solid cache
#19 opened by unixpickle - 1
API -> example table in README
#14 opened by unixpickle - 1
Transformations in render3d
#16 opened by unixpickle - 0
Investigate cleverer GroupTriangles()
#18 opened by unixpickle - 0
Add license
#15 opened by unixpickle - 1
- 1
READMEs in every example
#3 opened by unixpickle - 1
model2d helper to save Mesh as SVG
#8 opened by unixpickle - 1
Probabilistic Fog object in render3d
#7 opened by unixpickle - 0
Eliminate edges in EliminateCoplanar()
#10 opened by unixpickle - 1
Fix rock decoration meshes
#11 opened by unixpickle - 0
model2d gradient smoothing
#6 opened by unixpickle - 0
Interpolation for 2D solids
#1 opened by unixpickle - 1
- 0
More powerful shape primitives
#2 opened by unixpickle - 0
Metadata in `model3d.RayCollision`
#5 opened by unixpickle