unknown-horizons/godot-port

UID Godot generation

CrafterSvK opened this issue · 1 comments

Currently when using Godot, everything I touch generates uids which are different from existing ones, or from non existent ones. Maybe crawling through project at one point to regenerate uids would help future development, so we don't need to scroll through git changes and choosing which ones to commit.

This seems to be still happening, maybe because Godot didn't fix the uid generation.