unknown-horizons/godot-port

Create an static testing map.

LinuxDonald opened this issue · 7 comments

On the fifengine based we had something like this:

2019-01-13 16-57-29 069761

Will we need to be able to edit the map during play?

No editing as like in an Editor. But for example trees must be removable if you build something other there. Or cutting trees for jumberjack.

What kind of data structure should store the island? A 2D array of integers perhaps?

I speaked with Sage and i think an tilemap would be an good idea?

Godot's TileMap node actually has an isometric mode.

@YeldhamDev yeah, they have a couple of good examples, including an isometric one.

Isn't this solved by having the WorldTown map?