Create an static testing map.
LinuxDonald opened this issue · 7 comments
LinuxDonald commented
ArchWizard56 commented
Will we need to be able to edit the map during play?
LinuxDonald commented
No editing as like in an Editor. But for example trees must be removable if you build something other there. Or cutting trees for jumberjack.
aaronfranke commented
What kind of data structure should store the island? A 2D array of integers perhaps?
LinuxDonald commented
I speaked with Sage and i think an tilemap would be an good idea?
YeldhamDev commented
Godot's TileMap
node actually has an isometric mode.
ArchWizard56 commented
@YeldhamDev yeah, they have a couple of good examples, including an isometric one.
vasekhodina commented
Isn't this solved by having the WorldTown map?