These are UE5 Movie Render Queue setting for ray-tracing rendering.
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Enable plugin "Movie Render Queue" (and later use it to render movies). Restart UE5.
-
Copy "MoviePipelinePrimaryConfig.uasset" file to "Content" dir of your project.
-
Edit it to your liking: primarily "Output Resolution", "Temporal Sample Count". If you chose to enable "Anti Aliasing Method", increase "Spatial Sample Count".
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Recommended: copy and paste (Ctrl+V) the text (PostProcessVolume) in UE5 editor:
Begin Map
Begin Level
Begin Actor Class=/Script/Engine.PostProcessVolume Name=PostProcessVolume_0 Archetype="/Script/Engine.PostProcessVolume'/Script/Engine.Default__PostProcessVolume'" ExportPath="/Script/Engine.PostProcessVolume'/Game/MyProject/MyProject.MyProject:PersistentLevel.PostProcessVolume_0'"
Begin Object Class=/Script/Engine.BrushComponent Name="BrushComponent0" Archetype="/Script/Engine.BrushComponent'/Script/Engine.Default__PostProcessVolume:BrushComponent0'" ExportPath="/Script/Engine.BrushComponent'/Game/MyProject/MyProject.MyProject:PersistentLevel.PostProcessVolume_0.BrushComponent0'"
Begin Object Class=/Script/Engine.BodySetup Name="BodySetup_0" ExportPath="/Script/Engine.BodySetup'/Game/MyProject/MyProject.MyProject:PersistentLevel.PostProcessVolume_0.BrushComponent0.BodySetup_0'"
End Object
End Object
Begin Object Class=/Script/UnrealEd.CubeBuilder Name="CubeBuilder_3" ExportPath="/Script/UnrealEd.CubeBuilder'/Game/MyProject/MyProject.MyProject:PersistentLevel.PostProcessVolume_0.CubeBuilder_3'"
End Object
Begin Brush Name=Model_1
End Brush
Begin Object Name="BrushComponent0" ExportPath="/Script/Engine.BrushComponent'/Game/MyProject/MyProject.MyProject:PersistentLevel.PostProcessVolume_0.BrushComponent0'"
Begin Object Name="BodySetup_0" ExportPath="/Script/Engine.BodySetup'/Game/MyProject/MyProject.MyProject:PersistentLevel.PostProcessVolume_0.BrushComponent0.BodySetup_0'"
AggGeom=(ConvexElems=((VertexData=((X=-100.000000,Y=100.000000,Z=-100.000000),(X=-100.000000,Y=100.000000,Z=100.000000),(X=-100.000000,Y=-100.000000,Z=100.000000),(X=-100.000000,Y=-100.000000,Z=-100.000000),(X=100.000000,Y=100.000000,Z=-100.000000),(X=100.000000,Y=100.000000,Z=100.000000),(X=100.000000,Y=-100.000000,Z=-100.000000),(X=100.000000,Y=-100.000000,Z=100.000000)),IndexData=(5,4,1,0,2,1,0,1,4,3,0,4,3,2,0,6,3,4,6,2,3,5,1,2,5,6,4,7,5,2,7,6,5,7,2,6),ElemBox=(Min=(X=-100.000000,Y=-100.000000,Z=-100.000000),Max=(X=100.000000,Y=100.000000,Z=100.000000),IsValid=True))))
bGenerateMirroredCollision=False
CollisionTraceFlag=CTF_UseSimpleAsComplex
End Object
Brush="/Script/Engine.Model'Model_1'"
BrushBodySetup="/Script/Engine.BodySetup'BodySetup_0'"
BodyInstance=(MaxAngularVelocity=3599.999756)
RelativeLocation=(X=0.000000,Y=0.000000,Z=1000.000000)
End Object
Begin Object Name="CubeBuilder_3" ExportPath="/Script/UnrealEd.CubeBuilder'/Game/MyProject/MyProject.MyProject:PersistentLevel.PostProcessVolume_0.CubeBuilder_3'"
Vertices(0)=(X=-100.000000,Y=-100.000000,Z=-100.000000)
Vertices(1)=(X=-100.000000,Y=-100.000000,Z=100.000000)
Vertices(2)=(X=-100.000000,Y=100.000000,Z=-100.000000)
Vertices(3)=(X=-100.000000,Y=100.000000,Z=100.000000)
Vertices(4)=(X=100.000000,Y=-100.000000,Z=-100.000000)
Vertices(5)=(X=100.000000,Y=-100.000000,Z=100.000000)
Vertices(6)=(X=100.000000,Y=100.000000,Z=-100.000000)
Vertices(7)=(X=100.000000,Y=100.000000,Z=100.000000)
Polys(0)=(VertexIndices=(0,1,3,2),Direction=1)
Polys(1)=(VertexIndices=(2,3,7,6),Direction=1)
Polys(2)=(VertexIndices=(6,7,5,4),Direction=1)
Polys(3)=(VertexIndices=(4,5,1,0),Direction=1)
Polys(4)=(VertexIndices=(3,1,5,7),Direction=1)
Polys(5)=(VertexIndices=(0,2,6,4),Direction=1)
Layer="Cube"
End Object
Settings=(bOverride_ColorContrast=True,bOverride_ColorGamma=True,bOverride_ColorOffset=True,bOverride_SceneFringeIntensity=True,bOverride_BloomMethod=True,bOverride_BloomIntensity=True,bOverride_BloomThreshold=True,bOverride_BloomConvolutionScatterDispersion=True,bOverride_AutoExposureMethod=True,bOverride_AutoExposureBias=True,bOverride_AutoExposureApplyPhysicalCameraExposure=True,bOverride_LocalExposureDetailStrength=True,bOverride_LensFlareIntensity=True,bOverride_VignetteIntensity=True,bOverride_MotionBlurAmount=True,bOverride_MotionBlurMax=True,bOverride_MotionBlurTargetFPS=True,bOverride_ReflectionMethod=True,bOverride_LumenReflectionQuality=True,bOverride_RayTracingReflectionsMaxRoughness=True,bOverride_RayTracingReflectionsMaxBounces=True,bOverride_RayTracingReflectionsSamplesPerPixel=True,bOverride_RayTracingReflectionsShadows=True,bOverride_TranslucencyType=True,bOverride_DynamicGlobalIlluminationMethod=True,bOverride_LumenSceneLightingQuality=True,bOverride_LumenSceneDetail=True,bOverride_LumenSceneViewDistance=True,bOverride_LumenFinalGatherQuality=True,bOverride_LumenSkylightLeaking=True,bOverride_LumenRayLightingMode=True,bOverride_RayTracingGI=True,bOverride_RayTracingGIMaxBounces=True,bOverride_RayTracingGISamplesPerPixel=True,BloomMethod=BM_FFT,AutoExposureMethod=AEM_Manual,ColorSaturation=(X=0.800000,Y=0.800000,Z=1.200000,W=1.000000),ColorContrast=(X=1.200000,Y=1.200000,Z=1.200000,W=1.000000),ColorGamma=(X=0.900000,Y=0.900000,Z=0.900000,W=1.000000),ColorOffset=(X=-0.020000,Y=-0.010000,Z=0.000000,W=0.000000),BloomIntensity=4.000000,BloomConvolutionScatterDispersion=0.500000,DynamicGlobalIlluminationMethod=RayTraced,LumenSceneLightingQuality=2.000000,LumenSceneDetail=4.000000,LumenFinalGatherQuality=10.000000,LumenSkylightLeaking=0.100000,RayTracingGIType=BruteForce,RayTracingGIMaxBounces=3,ReflectionMethod=RayTraced,LumenReflectionQuality=2.000000,LumenRayLightingMode=HitLighting,RayTracingReflectionsMaxBounces=2,RayTracingReflectionsSamplesPerPixel=2,AutoExposureApplyPhysicalCameraExposure=False,LocalExposureDetailStrength=1.200000,LensFlareIntensity=0.000000)
bUnbound=True
BrushType=Brush_Add
Begin Brush Name=Model_1
Begin PolyList
Begin Polygon Link=0
Origin -00100.000000,-00100.000000,-00100.000000
Normal -00001.000000,+00000.000000,+00000.000000
TextureU +00000.000000,+00001.000000,+00000.000000
TextureV +00000.000000,+00000.000000,-00001.000000
Vertex -00100.000000,-00100.000000,-00100.000000
Vertex -00100.000000,-00100.000000,+00100.000000
Vertex -00100.000000,+00100.000000,+00100.000000
Vertex -00100.000000,+00100.000000,-00100.000000
End Polygon
Begin Polygon Link=1
Origin -00100.000000,+00100.000000,-00100.000000
Normal +00000.000000,+00001.000000,+00000.000000
TextureU +00001.000000,-00000.000000,+00000.000000
TextureV +00000.000000,+00000.000000,-00001.000000
Vertex -00100.000000,+00100.000000,-00100.000000
Vertex -00100.000000,+00100.000000,+00100.000000
Vertex +00100.000000,+00100.000000,+00100.000000
Vertex +00100.000000,+00100.000000,-00100.000000
End Polygon
Begin Polygon Link=2
Origin +00100.000000,+00100.000000,-00100.000000
Normal +00001.000000,+00000.000000,+00000.000000
TextureU +00000.000000,-00001.000000,+00000.000000
TextureV +00000.000000,+00000.000000,-00001.000000
Vertex +00100.000000,+00100.000000,-00100.000000
Vertex +00100.000000,+00100.000000,+00100.000000
Vertex +00100.000000,-00100.000000,+00100.000000
Vertex +00100.000000,-00100.000000,-00100.000000
End Polygon
Begin Polygon Link=3
Origin +00100.000000,-00100.000000,-00100.000000
Normal +00000.000000,-00001.000000,+00000.000000
TextureU -00001.000000,-00000.000000,-00000.000000
TextureV +00000.000000,+00000.000000,-00001.000000
Vertex +00100.000000,-00100.000000,-00100.000000
Vertex +00100.000000,-00100.000000,+00100.000000
Vertex -00100.000000,-00100.000000,+00100.000000
Vertex -00100.000000,-00100.000000,-00100.000000
End Polygon
Begin Polygon Link=4
Origin -00100.000000,+00100.000000,+00100.000000
Normal +00000.000000,+00000.000000,+00001.000000
TextureU +00001.000000,+00000.000000,+00000.000000
TextureV +00000.000000,+00001.000000,+00000.000000
Vertex -00100.000000,+00100.000000,+00100.000000
Vertex -00100.000000,-00100.000000,+00100.000000
Vertex +00100.000000,-00100.000000,+00100.000000
Vertex +00100.000000,+00100.000000,+00100.000000
End Polygon
Begin Polygon Link=5
Origin -00100.000000,-00100.000000,-00100.000000
Normal +00000.000000,+00000.000000,-00001.000000
TextureU +00001.000000,+00000.000000,+00000.000000
TextureV +00000.000000,-00001.000000,+00000.000000
Vertex -00100.000000,-00100.000000,-00100.000000
Vertex -00100.000000,+00100.000000,-00100.000000
Vertex +00100.000000,+00100.000000,-00100.000000
Vertex +00100.000000,-00100.000000,-00100.000000
End Polygon
End PolyList
End Brush
Brush="/Script/Engine.Model'Model_1'"
BrushComponent="BrushComponent0"
BrushBuilder="/Script/UnrealEd.CubeBuilder'CubeBuilder_3'"
bHidden=False
SpawnCollisionHandlingMethod=AlwaysSpawn
RootComponent="BrushComponent0"
ActorLabel="PostProcessVolume"
FolderPath="Lighting"
bIsSpatiallyLoaded=False
End Actor
End Level
Begin Surface
End Surface
End Map