/UE5-Movie-Render-Queue-settings

UE5 Movie Render Queue setting for for ray-tracing

MIT LicenseMIT

UE5-Movie-Render-Queue-settings

These are UE5 Movie Render Queue setting for ray-tracing rendering.

How to setup

  1. Enable plugin "Movie Render Queue" (and later use it to render movies). Restart UE5.

  2. Copy "MoviePipelinePrimaryConfig.uasset" file to "Content" dir of your project.

  3. Edit it to your liking: primarily "Output Resolution", "Temporal Sample Count". If you chose to enable "Anti Aliasing Method", increase "Spatial Sample Count".

  4. Recommended: copy and paste (Ctrl+V) the text (PostProcessVolume) in UE5 editor:

Begin Map
  Begin Level
     Begin Actor Class=/Script/Engine.PostProcessVolume Name=PostProcessVolume_0 Archetype="/Script/Engine.PostProcessVolume'/Script/Engine.Default__PostProcessVolume'" ExportPath="/Script/Engine.PostProcessVolume'/Game/MyProject/MyProject.MyProject:PersistentLevel.PostProcessVolume_0'"
        Begin Object Class=/Script/Engine.BrushComponent Name="BrushComponent0" Archetype="/Script/Engine.BrushComponent'/Script/Engine.Default__PostProcessVolume:BrushComponent0'" ExportPath="/Script/Engine.BrushComponent'/Game/MyProject/MyProject.MyProject:PersistentLevel.PostProcessVolume_0.BrushComponent0'"
           Begin Object Class=/Script/Engine.BodySetup Name="BodySetup_0" ExportPath="/Script/Engine.BodySetup'/Game/MyProject/MyProject.MyProject:PersistentLevel.PostProcessVolume_0.BrushComponent0.BodySetup_0'"
           End Object
        End Object
        Begin Object Class=/Script/UnrealEd.CubeBuilder Name="CubeBuilder_3" ExportPath="/Script/UnrealEd.CubeBuilder'/Game/MyProject/MyProject.MyProject:PersistentLevel.PostProcessVolume_0.CubeBuilder_3'"
        End Object
        Begin Brush Name=Model_1
        End Brush
        Begin Object Name="BrushComponent0" ExportPath="/Script/Engine.BrushComponent'/Game/MyProject/MyProject.MyProject:PersistentLevel.PostProcessVolume_0.BrushComponent0'"
           Begin Object Name="BodySetup_0" ExportPath="/Script/Engine.BodySetup'/Game/MyProject/MyProject.MyProject:PersistentLevel.PostProcessVolume_0.BrushComponent0.BodySetup_0'"
              AggGeom=(ConvexElems=((VertexData=((X=-100.000000,Y=100.000000,Z=-100.000000),(X=-100.000000,Y=100.000000,Z=100.000000),(X=-100.000000,Y=-100.000000,Z=100.000000),(X=-100.000000,Y=-100.000000,Z=-100.000000),(X=100.000000,Y=100.000000,Z=-100.000000),(X=100.000000,Y=100.000000,Z=100.000000),(X=100.000000,Y=-100.000000,Z=-100.000000),(X=100.000000,Y=-100.000000,Z=100.000000)),IndexData=(5,4,1,0,2,1,0,1,4,3,0,4,3,2,0,6,3,4,6,2,3,5,1,2,5,6,4,7,5,2,7,6,5,7,2,6),ElemBox=(Min=(X=-100.000000,Y=-100.000000,Z=-100.000000),Max=(X=100.000000,Y=100.000000,Z=100.000000),IsValid=True))))
              bGenerateMirroredCollision=False
              CollisionTraceFlag=CTF_UseSimpleAsComplex
           End Object
           Brush="/Script/Engine.Model'Model_1'"
           BrushBodySetup="/Script/Engine.BodySetup'BodySetup_0'"
           BodyInstance=(MaxAngularVelocity=3599.999756)
           RelativeLocation=(X=0.000000,Y=0.000000,Z=1000.000000)
        End Object
        Begin Object Name="CubeBuilder_3" ExportPath="/Script/UnrealEd.CubeBuilder'/Game/MyProject/MyProject.MyProject:PersistentLevel.PostProcessVolume_0.CubeBuilder_3'"
           Vertices(0)=(X=-100.000000,Y=-100.000000,Z=-100.000000)
           Vertices(1)=(X=-100.000000,Y=-100.000000,Z=100.000000)
           Vertices(2)=(X=-100.000000,Y=100.000000,Z=-100.000000)
           Vertices(3)=(X=-100.000000,Y=100.000000,Z=100.000000)
           Vertices(4)=(X=100.000000,Y=-100.000000,Z=-100.000000)
           Vertices(5)=(X=100.000000,Y=-100.000000,Z=100.000000)
           Vertices(6)=(X=100.000000,Y=100.000000,Z=-100.000000)
           Vertices(7)=(X=100.000000,Y=100.000000,Z=100.000000)
           Polys(0)=(VertexIndices=(0,1,3,2),Direction=1)
           Polys(1)=(VertexIndices=(2,3,7,6),Direction=1)
           Polys(2)=(VertexIndices=(6,7,5,4),Direction=1)
           Polys(3)=(VertexIndices=(4,5,1,0),Direction=1)
           Polys(4)=(VertexIndices=(3,1,5,7),Direction=1)
           Polys(5)=(VertexIndices=(0,2,6,4),Direction=1)
           Layer="Cube"
        End Object
        Settings=(bOverride_ColorContrast=True,bOverride_ColorGamma=True,bOverride_ColorOffset=True,bOverride_SceneFringeIntensity=True,bOverride_BloomMethod=True,bOverride_BloomIntensity=True,bOverride_BloomThreshold=True,bOverride_BloomConvolutionScatterDispersion=True,bOverride_AutoExposureMethod=True,bOverride_AutoExposureBias=True,bOverride_AutoExposureApplyPhysicalCameraExposure=True,bOverride_LocalExposureDetailStrength=True,bOverride_LensFlareIntensity=True,bOverride_VignetteIntensity=True,bOverride_MotionBlurAmount=True,bOverride_MotionBlurMax=True,bOverride_MotionBlurTargetFPS=True,bOverride_ReflectionMethod=True,bOverride_LumenReflectionQuality=True,bOverride_RayTracingReflectionsMaxRoughness=True,bOverride_RayTracingReflectionsMaxBounces=True,bOverride_RayTracingReflectionsSamplesPerPixel=True,bOverride_RayTracingReflectionsShadows=True,bOverride_TranslucencyType=True,bOverride_DynamicGlobalIlluminationMethod=True,bOverride_LumenSceneLightingQuality=True,bOverride_LumenSceneDetail=True,bOverride_LumenSceneViewDistance=True,bOverride_LumenFinalGatherQuality=True,bOverride_LumenSkylightLeaking=True,bOverride_LumenRayLightingMode=True,bOverride_RayTracingGI=True,bOverride_RayTracingGIMaxBounces=True,bOverride_RayTracingGISamplesPerPixel=True,BloomMethod=BM_FFT,AutoExposureMethod=AEM_Manual,ColorSaturation=(X=0.800000,Y=0.800000,Z=1.200000,W=1.000000),ColorContrast=(X=1.200000,Y=1.200000,Z=1.200000,W=1.000000),ColorGamma=(X=0.900000,Y=0.900000,Z=0.900000,W=1.000000),ColorOffset=(X=-0.020000,Y=-0.010000,Z=0.000000,W=0.000000),BloomIntensity=4.000000,BloomConvolutionScatterDispersion=0.500000,DynamicGlobalIlluminationMethod=RayTraced,LumenSceneLightingQuality=2.000000,LumenSceneDetail=4.000000,LumenFinalGatherQuality=10.000000,LumenSkylightLeaking=0.100000,RayTracingGIType=BruteForce,RayTracingGIMaxBounces=3,ReflectionMethod=RayTraced,LumenReflectionQuality=2.000000,LumenRayLightingMode=HitLighting,RayTracingReflectionsMaxBounces=2,RayTracingReflectionsSamplesPerPixel=2,AutoExposureApplyPhysicalCameraExposure=False,LocalExposureDetailStrength=1.200000,LensFlareIntensity=0.000000)
        bUnbound=True
        BrushType=Brush_Add
        Begin Brush Name=Model_1
           Begin PolyList
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              End Polygon
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              End Polygon
           End PolyList
        End Brush
        Brush="/Script/Engine.Model'Model_1'"
        BrushComponent="BrushComponent0"
        BrushBuilder="/Script/UnrealEd.CubeBuilder'CubeBuilder_3'"
        bHidden=False
        SpawnCollisionHandlingMethod=AlwaysSpawn
        RootComponent="BrushComponent0"
        ActorLabel="PostProcessVolume"
        FolderPath="Lighting"
        bIsSpatiallyLoaded=False
     End Actor
  End Level
Begin Surface
End Surface
End Map