New viewmode for albedo
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mcs32 commented
Hi,
I was thinking of implementing a new viewmode to export diffuse albedo as shown in the image below (image taken from OpenRooms Paper).
Before starting out, I wanted to know if it is possible to implement it in the existing architecture. Please let me know if you have any suggestions or questions regarding this.
unrealcv version : 0.3.10
Unreal Engine : 4.26.2
Thanks