Wiki for more in-depth information.
Electron-based multi-platform game launcher to run Nine Chronicles.
First, install all dependencies required for development.
yarn
After, run the following command.
yarn codegen
yarn dev
The basic frontend has webpack-hot-reload
, which automatically reflects code changes.
Developing the renderer process does not require electron relaunch. However, when there's a change in the main process, electron relaunch is required.
yarn
yarn codegen
yarn build # development build
yarn build-prod # production build
Note This section hasn't been used in production and it's likely outdated.
# generate/sign a new APV with the given private key and pack
APV_SIGN_KEY=... yarn pack-all
# generate/sign a specific APV with the given private key and pack
APV_SIGN_KEY=... APV_NO=1234 yarn pack-all
# pack with the given APV
APV=... yarn pack-all
# pack without APV (for reusing the APV of the latest release)
yarn pack-all
Packaging requires the following environment variables. If both the APV
and APV_SIGN_KEY
are ommited,
APV(App Protocol Version) signing will not take place.
APV
: APV token (Libplanet.Net.AppProtocolVersion.Token
). If an APV is provided, the other environment variables will be ignored and the build and packaged app will be configured to use thatAPV
.APV_SIGN_KEY
: Hexadecimal string of the private key used for APV signingAPV_NO
: APV number (Libplanet.Net.AppProtocolVersion.Version
). When ommited, packaging will automatically use download.nine-chronicles.com's latest version number plus 1.
Note This section hasn't been used in production and it's likely outdated.
For replacing the configuration content of config.json in the already packed Windows.zip or macOS.tar.gz, it's convenient to use the scripts/extract-config.sh and scripts/replace-config.sh scripts.
# extract config.json content from package (supports Windows.zip and macOS.tar.gz)
scripts/extract-config.sh path/Windows.zip > config.json
# replace config.json content in package (supports Windows.zip and macOS.tar.gz)
scripts/replace-config.sh path/Windows.zip < config.json
Note that building with electron-builder is experimental.
# Windows (nsis)
# macOS (dmg, zip)
yarn pack-all:electron-builder
Logs are saved in the following paths:
- on macOS: ~/Library/Logs/Nine Chronicles/{process type}.log
- on Windows: %USERPROFILE%\AppData\Roaming\Nine Chronicles\logs\{process type}.log
Install the following extensions in the Visual Studio Code extensions page(Windows: ⇧⌃X, macOS: ⇧⌘X):