Makes the CM3D2 1.11 "Mod as GameData" feature prioritize the Mod Folder over the GameData Meaning you can replace existing models in your mods, in a similar fashion to Deflarc
Place the CM3D2.TextureResolution.Patcher.dll in your CM3D2 ReiPatcher Patches directory, and execute ReiPatcher.
Make sure you have MSBuild v14 installed (Comes with VS2015) Place Mono.Cecil and ReiPatcher.exe references in the References folder, then Execute build.bat