Adds more Scenario Parts, also changes some of the vanilla ones to allow better control
Modifier filtering allows for finer-grained control over:
- All Pawns
- Player Starting Pawns
- Player Non-Starting Pawns
- Non-Player Pawns
- Player Faction Pawns (Starting and new joins)
- Non-Player Faction
- All Pawns
- Only Male Pawns
- Only Female Pawns
- Pick a specific faction when using the
Non-Player Faction
Context
- Chance of the modifier being applied on a pawn upon generation
- Pawn Gender
- Ensure pawns are of a specific gender, where applicable
- Pawn Hair Color
- Assigns random color from allowed red, green and blue ranges
- Pawn Skin Color
- Assigns random skin tone from allowed range
- Inventory
- Start with equipped gear / item stack in pawn inventory
Modifies some of vanilla scenario parts with the extended filtering options
- Allowed age range
- Just like vanilla filter, may spew a few errors if fail to generate a pawn after so many tries
- Forced health condition
- Forced trait
- Naked
- Need level
- On pawn death explosion
- Also allows for more damage types to be chosen from
Tested with RimWorld 1.0
Requires a new save to make use of the new scenario filters
Incompatibilities unknown as of now, but should be compatible with any mods.
- XML Patches:
- Adds a ThingComp def to BasePawn
- Replaces the default scenario classes with the modded ones
- Harmony Patches:
- PawnGenerator:
TryGenerateNewPawnInternal
,GeneratePawn
- GameInitData:
PrepareForMapGen
- PawnGenerator: